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https://cs2bus.com/sharedfiles/filedetails/?id=3456386887
Hope it helps anyone!
@Reed_33:
I don't think this mod will ever be updated in the future since Vanilla Fishing Expanded exists. In which the topic of fishing is very extensive, and in addition there are no problems where fish "turned" into meat, in the case of recipes.
Hope author comes back if not to update, really love this mod as well
Does anyone else have this problem?!
This is just a heads up in case if anyone else sees a similar problem in their game. I'm using too many mods to post a log or help with troubleshooting.
Let me know how it goes.
"Bug in the FishIndustry mod. The fish races all use "Verb_MeleeAttack" for their attacks, but that class cannot be used. Tell the author to use "Verb_MeleeAttackDamage" instead."
Log: https://gist.github.com/HugsLibRecordKeeper/8b7e1a3c0632ab26ae06f6281e772fc1
Steps to reproduce the error:
1. Create a colony on a map tile with some water (ideally on an ocean coast to speed up the process).
2. Place a fishing zone on shallow water (the bigger zone, the better), assign a pawn to hunting job.
3. Wait until fish stock in your fishing zone replenishes, then your hunter should start fishing. Only successful catches of fish (not oysters) cause the error.
That's now corrected! :-)
@j.carroll365: Most probably a mod conflict with something dynamically modifying water tiles. Something related to flood maybe?
@Dagroth: This is a good idea but as I am using the vanilla hopper, I cannot add kibble to its allowed storage list.
You can indeed refresh the aquaculture room to preserve the ingredients in the hopper.
Admittedly, it'd be a quality of life change. I realised, after building the whole thing, that the rice put in would eventually rot, and so I had to turn the whole room into a walk-in freezer.
Temperature in the room with Aquaculture being below zero doesn't impact it negatively, does it?
or are they for selling?
@Tunnel Dweller: interresting. Thanks for the info.