Portal 2

Portal 2

TNT Turrets - Part 1
51 Comments
Paper_Cartoon 20 Feb, 2022 @ 4:56am 
how do you put these in maps is there some type of download link
dow101 8 Apr, 2021 @ 6:25pm 
Lots of fun!
PsychoBR  [author] 5 Jan, 2018 @ 1:53pm 
Thanks @Fuku Yamama!
Fuku Yamama 3 Jan, 2018 @ 6:14pm 
Exellent! I love maps that make you think of and try different blind alleys before choosing the right one. I'm looking forward to playing the rest of the series.
Aleskei 28 Oct, 2015 @ 3:42pm 
I'LIKE IT
Dumbass Fish 6 Aug, 2015 @ 12:21pm 
i think the TNT turrets are cool:steamhappy:
Dumbass Fish 6 Aug, 2015 @ 12:19pm 
i did die 3 times in this test chamber. but i made it!:steamhappy:
Dumbass Fish 6 Aug, 2015 @ 12:18pm 
how do you have the tnt turrets? there cool and amazing!:steamhappy:
Petutski 4 Feb, 2015 @ 10:33pm 
NIcely done, beautiful presentation, intriguing puzzles! Thanks!
bonkrood 3 Nov, 2014 @ 11:26am 
I liked it, fun small map. :)
Scoundrel 15 Nov, 2013 @ 9:26pm 
I love turret maps. However, I'm not a big fan of maps where you can barely see or barely reach the bit you need to proceed. Hope the rest of them don't have that element. I'd like to run the series, but if I get too frustrated, I'll move on. But, forewarned is forearmed, I guess, so I'll keep an eye out for that kind of thing in the next one.
Biscuits777 8 Oct, 2013 @ 3:25pm 
; ]
PsychoBR  [author] 8 Oct, 2013 @ 6:53am 
Hi @menes777. Thansk for playing! ^^
PsychoBR  [author] 8 Oct, 2013 @ 6:53am 
Hi @Protoype. Thanks for the gameplay. I loved it! ^^
Biscuits777 29 Sep, 2013 @ 1:28pm 
DUDE BEST MAP I'VE EVER PLAYED!!!!!!!!!!
Prototype 27 Jul, 2013 @ 12:39am 
Thanks for playing my map. Here's my blindrun: https://www.dropbox.com/s/q9obtdivjsvt0lu/tntturretspart1.dem I get the impression that it's not the intended way...but it worked :) Great work on the decorations, must have taken ages.
deeBo 16 Jul, 2013 @ 11:42am 
Sorry
I am unable to fix now as I now have a basic nowledge of hammer I am trying to make my levels appear "Overgrown"
PsychoBR  [author] 16 Jul, 2013 @ 11:09am 
Hi Adybo1. Its gameplay is less than 2 minutes. Stopped by the time you die the first time. Is the command "record" stop recording automatically when it dies. In this case it is necessary to record a new file for each different life. :-(
deeBo 16 Jul, 2013 @ 10:29am 
Hey, just fixed my .dem link. Sorry for the long wait:
https://www.dropbox.com/s/3jo42evb86h9t4n/tntturretspart1-Adybo1.dem
PsychoBR  [author] 10 Jul, 2013 @ 9:46am 
Hi @Adybo1, I anxiously await your link with the gameplay.
deeBo 10 Jul, 2013 @ 9:04am 
Opps just realised my link dont work, i will fix tomorrow
deeBo 10 Jul, 2013 @ 9:03am 
Great chamber!
I just finished my blinrun, though (Just as a warning) it is incredibly long.
Link to .dem fiile
http://www.ebobminiatures.com/AdamsStuff/Portal%202/TNT-Turrets-Part-1-Blindrun-Adybo1.dem

I wish I knew how to use hammer :( Im stuck with PETI
stormsend 27 Jun, 2013 @ 2:38am 
Took me a while to open my eyes. Thanks for another great map. Will be looking at all yours. Mine.
mistmurk 24 Mar, 2013 @ 11:54am 
Very good, but why do the turrets need to be explosive?
mikemoody 22 Mar, 2013 @ 3:34pm 
Nice job "PsychoBR". I've just found your maps and really like the first one I played, so it is on to part 2 then.
A Sick Duck 18 Feb, 2013 @ 8:39am 
good map indeed. it seemed tricky, but was pretty straightforward when i noticed the prtalable wall in the room over the exit :facepalm: . i am making my first test chamber atm and notice how hard it is to make it tricky, e.g. with a dilemma/double bind that has soem certain "trick" to it. anyways, this map i beautifully built and has a good logical structure - i am going straight to part 2 :)
PsychoBR  [author] 24 Jan, 2013 @ 5:29am 
Custom texture bug fixed. Thanks for @VideoDead.
PsychoBR  [author] 2 Nov, 2012 @ 3:00pm 
Hi @Homusubi. I created the TNT Turrets in Hammer. They are a combination of various parameters and entities. After I replaced the file "turret.vmf" Editor of PTI. What started generating maps with turrets explosive. I believe in sharing the file "turret.vmf" in the near future. But I wish my maps had a great visitation before. I'd like to do some kind of promotion of my maps associated with downloading the "turret.vmf." But I do not know how.
Koizumi Yokumo 2 Nov, 2012 @ 2:18pm 
How do you make the exploding turrets?
LexCorp 30 Oct, 2012 @ 10:05pm 
Epic intro when fading out of black. Nice work, can't wait to get to the next parts. :D
PsychoBR  [author] 19 Oct, 2012 @ 5:37am 
Hi @mikaelanderberg, Thanks for your opinion. I'm seriously considering this fix in the next update. This type of comment is very important. The average difficulty rating was based on the opinion of a user, @ bign00b. But he is extremely skilled. But I would like to sort by average skill players, most in the community.
Aadoney 19 Oct, 2012 @ 12:56am 
I'm a skilled player and part 2 of TNT TURRETS is hard
mood3rd 7 Aug, 2012 @ 9:38am 
good map
I have played it before, when 1 or more turrets,
were in the observation room, in the first chamber.
& I did not notice the portable area from 2nd chamber to area cube button opens.
I failed then.
but now, did twice.
first: killed turrets.
second: left them alive, & completed very quickly.
Geneosis 11 Jul, 2012 @ 2:50pm 
Well, I'm not really a skilled player, I'm a tricky player ^^ I love to find unexpected ways to finish maps if I can ;)
PsychoBR  [author] 11 Jul, 2012 @ 2:24pm 
I love it when my maps is played by skilled players like you. I love to see alternative ways.
Geneosis 11 Jul, 2012 @ 1:59pm 
Nice map ^^ Good work with hammer ;) Anyway I was able to finish it without using the part of the map with the cube button :p I was able to jump to the other side and grab the cube this way ^^
PsychoBR  [author] 9 Jul, 2012 @ 11:30am 
@ClockWerk Thanks for your comment. I'm glad you enjoyed my map. I'm always updating them to improve them. I do not intend to make new maps. My intention is to keep only these three. Making them better. Thanks for playing.
CLockWreck 8 Jul, 2012 @ 10:15pm 
Well done PsychoBR. This is amazing work compared to most of the novice bullshit in the workshop. I can't wait to play the rest of your maps.
chickenfarmer17 8 Jul, 2012 @ 1:34pm 
I have updated my 1st puzzle, PsychoBR. I am very sorry to hear that my puzzle was unsolveable (sic), and I hope you will enjoy my new and improved replacement.
The new one can be found here.
http://cs2bus.com/sharedfiles/filedetails/?id=80882855
Thank you very much for your feedback. Happy Portaling!
PsychoBR  [author] 2 Jul, 2012 @ 1:08pm 
@big_n00b. Wow! Amazing! how you do these things? kkkkkkk
big_n1 2 Jul, 2012 @ 9:51am 
dtpt1 ;)
{LINK REMOVED}
SpeedKing 26 Jun, 2012 @ 5:13pm 
I took down the surrets in the first room. NOT sure if it was intended. I placed the cube under the window and managed to grab one and knock the rest down like bowling pins
Majicman444 25 Jun, 2012 @ 3:03pm 
thanks for making awesome maps and watching me fail through them let me know if you make more in the future i would be happy to play them
PsychoBR  [author] 25 Jun, 2012 @ 6:51am 
Hello @majicman444. Thank you for the video. Sorry not to have answered before, was working. Very, very nice your video. I laughed a lot. I was also looking very distressed. For many many times you looked at the solution and let it pass. Very humorous comments. I'd spend all day watching. I have watched many times its gameplay. kkkkk. I think I understand 75% of what you said. I'm not 100% fluent in English. I speak Portuguese. I am Brazilian. Very many thanks for your attention.
michel6 25 Jun, 2012 @ 6:02am 
Ainda não joguei seus mapas, mas certamente o farei, não desanime de polir e testar tudo ao máximo. Teste possíveis soluções alternativas e abusos. Apesar de eu ter alguns mapas bem fraquinhos em estética, todos são livres de bugs e abusos, imagine-se um player tentando achar uma solução e de repente você encontra algo diferente como um atalho que transforma um mapa que duraria meia hora em 1 minuto. Até a Valve comete esses erros. O primeiro puzzle deles tinha um bug que vc jogava o portal dentro da camara de saída!!! Ninguém é perfeito. Boa sorte.
michel6 25 Jun, 2012 @ 5:59am 
Oi Psycho, obrigado pelo feedback lá no canal. Não consigo responder por lá, não sei por que razão. Em breve estarei liberando outro mapa com um conceito muito diferente, certamente será apreciado por quase todos da comunidade. Infelizmente, não tardará menos que cerca de 3 meses a ser liberado, pois quando o Pinball saiu, sem nenhum polimento, foi muito criticado no início, como se aquilo fosse a minha idéia (na verdade era a limitação técnica do que eu podia fazer).
Majicman444 23 Jun, 2012 @ 2:50pm 
awesome maps those dang turrets make you rage if you get stuck or want to see me fail through it http://www.youtube.com/majicman444
michel6 23 Jun, 2012 @ 10:55am 
Ei, eu sou BR também...

Portal Pinball 4.0 (GlaDOS Edition)
Wyslas 23 Jun, 2012 @ 10:18am 
Bom mapa! O primeiro BR com Custom Visual que vejo! o/
Yonker 22 Jun, 2012 @ 6:13pm 
Good map