ICBM
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Contamination - Biological and Chemical Weapons
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26 Apr, 2021 @ 2:34am
20 Jul, 2021 @ 3:38pm
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Contamination - Biological and Chemical Weapons

Description
NOTICE:
This mod is no longer receiving updates. For a more refined war criminal experience, try out OMNICIDE, which features bio/chemical weapons and is still receiving support.

Nukes aren't the only weapons of mass destruction! Long before the Trinity Test changed the world, chemical and biological weapons were wreaking havoc on humankind and racking up fatalities by the thousands. Even after the first nukes showed up, biological and chemical weapons continued to advance and grow more powerful. So, in a game about weapons of mass destuction, why not stick with the classics?

This mod adds a variety of biological and chemical weapons to the tech tree which are deployable by bombers, MRBMs and ICBMs. These new weapons will temporarily disrupt a city's GDP contributions, produce a (relatively) small number of fatalities and can be produced very quickly very early, making them excellent for slowing down your enemy early in the game or creating a lull in their economy to buy yourself some time. Cripple their economy, and then go for the kill!

Chemical weapons will affect a single city and temporarily devastate its economy, and also take a small chunk out of the population as a bonus. Biological weapons won't hurt the economy as badly or do as much concentrated damage, but they have a huge area of effect, which allows them to affect multiple cities at once, including your own if you're not careful!

Like all things, this mod still has room to improve, so it will likely be updated again later. Please leave a comment telling me about how your experience went and any suggestions you might have, so I can make this mod even better in the future.

This mod may have compatibility issues with other mods that modify the techonology tree.
Popular Discussions View All (1)
2
10 Feb, 2022 @ 4:37pm
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dounttron
39 Comments
Trentscousin 28 Jul, 2022 @ 4:16pm 
Sweet, I have both but 30 bombs (advanced bio weapons) won't kill one city.

If the surrender requires 95% dead pop, this is hard to achieve.
dounttron  [author] 28 Jul, 2022 @ 4:01pm 
The 'Contamination' standalone won't be getting any new updates, but I'm planning on completely reworking the bioweapons in Omnicide to take advantage of the new DoT mechanics, which means they'll be getting rebalanced.
Trentscousin 28 Jul, 2022 @ 3:38pm 
Another vote for more deadly, as history has shown biological pandemics can just (if not more) effective than nukes.
I'M INFECTED 19 May, 2022 @ 5:44pm 
can it be a bit more deadlier please?
Trentscousin 16 May, 2022 @ 5:38pm 
I noticed this never starts the "End Game" clock, but wow, does it soften up an enemy.:Uranium::toxicgreen::WHII_Death::deaths::secretweapon_hoi::riftdeath::steamthumbsup:
artao 27 Mar, 2022 @ 5:59pm 
Yeah, fair point. They'd not go much over a kiloton or so I suppose.
Just for "completion," simply because they're a WMD? LOL ... Also, they wouldn't increase pollution I guess.
Russia's recent usage of them brought it to mind is all.
.. Perhaps as an inclusion for mods like DAM that have armies? As an alternative to tactical battlefield nukes against armies.
dounttron  [author] 27 Mar, 2022 @ 5:05pm 
How would they be distinct in-game from regular conventional weapons though?
artao 27 Mar, 2022 @ 12:50pm 
I was JUST thinking about how this "should" be added to the game. Cuz why not LOL.
Any chance you might do high-yield thermobarics?
dounttron  [author] 31 Oct, 2021 @ 1:14pm 
Could you be more specific? What error are you getting?
The Red Prince of Moscow 31 Oct, 2021 @ 1:27am 
Still having issues with the file being detected