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If the surrender requires 95% dead pop, this is hard to achieve.
Just for "completion," simply because they're a WMD? LOL ... Also, they wouldn't increase pollution I guess.
Russia's recent usage of them brought it to mind is all.
.. Perhaps as an inclusion for mods like DAM that have armies? As an alternative to tactical battlefield nukes against armies.
Any chance you might do high-yield thermobarics?
As for doing damage overtime, I don’t think it’s possible with how the game handles damage, but I’ve heard that it might be supported later on. If it ever gets added I’ll be sure to implement it.
Debuffs for certain manned units like airfields are a distinct possibility that I can definitely look into. No promises yet, but it’s a good idea and it seems feasible to add.
I know bio/chem weapons won't _destroy_ enemy materiel, but maybe it should apply a debuff to certain softer enemy targets. It would slow everything down at airfields and on carriers if everyone had to wear MOPP gear and everything had to be decontaminated etc.
Another idea would be adding a parallel tech tree of countermeasures, similar to the countermeasures ICBM already has for aircraft ships and missiles in SAMs, ABMs, etc.
My reasoning for the switch would be that A. Smallpox killed more overall historically with the most of any disease in human history with 300-500 million deaths in the 20th century alone B. Varicella is a virus and plague a bacterium, even with beefed up weapons grade plague it'll still be easier to treat than a virus.
As for the contamination areas, the weapons don't produce a significant amount of pollution and what very little they do is green like the rest, so you shouldn't even notice it. If you're talking about the red in the screenshot, that's just the ICBM targeting overlay.