Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Counts - Enhanced Bloodlines (Additional Crossbows, Gunners, and more!) [6.2]
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5 Sep, 2022 @ 12:43am
26 Jun, 2024 @ 2:51pm
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Vampire Counts - Enhanced Bloodlines (Additional Crossbows, Gunners, and more!) [6.2]

Description
Hello there! This is a mod ported over from my WH2 version enhancing the Vampire Counts Bloodlines mechanic, but with some added tweaks (TBH mostly to roll back the nerfs from WH2 to WH3!)

TL;DR changes: Blood Dragon Untainted Attrition Immunity is back! Lahmian -50% Heroes upkeep cost is back! Von Carstein 20% replenishment rate is back! Von Carstein Sylvanian unit caps are way, way higher!

Please see screenshots for the *exact* changes! For the most part, all WH2 and WH3 values were merged together, resulting in both rolling back the WH2 -> WH3 nerfs, but keeping the flavor/lore friendliness together.

The mortal Sylvanian unit caps were also increased significantly, as I felt even back in the WH2 days it was extremely disappointingly low (and not fun to tinker with, as a result)

Vanilla Sylvanian missile unit caps:
  • Level 1 Von Carstein Bloodline: +1 Crossbowmen
  • Level 2 Von Carstein Bloodline: +1 Crossbowmen
  • Level 3 Von Carstein Bloodline: +1 Crossbowmen +1 Handgunners
  • Von Carstein Bloodline Lord Rank 10 Skill "Cattle Herder": +1 Crossbowmen
  • Final Unit Cap Total: 6 Crossbowmen and 1 Handgunners units

Enhanced Sylvanian missile unit caps:
  • Level 1 Von Carstein Bloodline: +3 Crossbowmen
  • Level 2 Von Carstein Bloodline: +3 Crossbowmen
  • Level 3 Von Carstein Bloodline: +3 Crossbowmen +3 Handgunners
  • Von Carstein Bloodline Lord Rank 10 Skill "Cattle Herder": +3 Crossbowmen +1 Handgunners
  • Final Unit Cap Total: 18 Crossbowmen and 6 Handgunners units

This mod will also update various Bloodlines tooltips and the Von Carstein Bloodline Lord Skill "Cattle Herder" to denote *exactly* how many extra units you're getting by investing in each one. (see the screenshots above for details)

COMPATIBILITY:
This mod should be relatively compatible, as it makes the bare minimum necessary changes to modify the rites. It does however touch up the vanilla script `wh2_vampire_bloodlines.lua`, so be cautious if using other mods that are likely to modify it!

Also, this mod is existing save game compatible! Feel free to add & remove at will, but given the nature of the scripts involved, you may see some oddities (best just to start a new campaign to be sure)

If you find any bugs or issues, just let me know!

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
78 Comments
Arvay6 7 Jul @ 3:25pm 
Yeah it says this mod was last updated June 26, 2024 for me. Cool mod though
Solaire 1 Jun @ 1:20am 
You should probably add it to the title, because it doesnt show that you updated it.
Llamakazi  [author] 26 Mar @ 10:29pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Llamakazi  [author] 18 Dec, 2024 @ 5:45pm 
@johna
:steamthumbsup: :D:
johna 18 Dec, 2024 @ 4:56pm 
Thank you for this.
Llamakazi  [author] 13 Dec, 2024 @ 2:20pm 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
johna 2 Dec, 2024 @ 12:33pm 
Thank you for this.
Llamakazi  [author] 3 Nov, 2024 @ 8:43pm 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [author] 8 Oct, 2024 @ 11:23am 
@Zugs
Like unlimited Crossbowmen/Gunners? Not at the moment, but I have thought about it! It would be basically like my other mod for Vampire Coast giving them mortal/Ogre pirate units that you can just recruit normally: https://cs2bus.com/sharedfiles/filedetails/?id=2860543394

I'm a little swamped with other work at the moment, so I haven't gotten around to it (yet...)
Zugs 20 Sep, 2024 @ 6:53pm 
Do you have an unlimited version?