Crusader Kings III

Crusader Kings III

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Love Marriage Family
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File Size
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14.642 MB
19 Sep, 2023 @ 1:44am
6 Jul @ 6:18pm
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Love Marriage Family

Description


For CK3 version: 1.16.2.3



The purpose of LMF is to add more realism and more roleplaying options to the aspects of CK3 that center on relationships, marriage, and family. From ensuring that the AI makes more sensible choices for spouses and lovers (no more young lovers paired up with old crones) to adding more interactions with your family & heir to adding more noble maidens as marriage options... there's a lot here to add to your game.

Additional information on the various features can be found in the discussion thread







Also included is the ANSF3 mod, which allows you to construct a family for your custom rulers:





Yes, some. The mod increases the number of children overall (since more courtiers are getting married). If you're concerned, there are game rules allowing you to restrict or even shut off many aspects of the mod, to make them less burdensome on your PC.



It's NOT going to play well with Total Conversion mods - the bigger and more expansive the mod, the more likely there are going to be conflicts, even if it appears like the mods load together fine.

It's also not likely to play well with other mods that touch on the same subjects, as there are a number of places where LMF needs to include the entire vanilla event file (pregnancy & birth files, in particular).

More detailed information on compatibility can be found in the discussion thread.

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you place them below LMF in the load order.)

Chinese
Korean
Korean (Non-Steam)[drive.google.com]
Portuguese
Russian
German
French



Speaking of credit, a few acknowledgements of my own:
  • Obviously, the A New Sensible Family 2 mod. My updates have been spun off into its own A New Sensible Family 3 mod by request, for use by those who simply want to access it without the rest of the tweaks LMF provides.

  • The features involving marriage AI and additional young maidens being added have their root in the Less Old Wives and the More Babies for Counts & Dukes mods, both of which haven't been updated in quite some time. I've almost completely reworked the code by this point, but credit's still owed for where I started.

Please feel free to report any issues (ideally in a discussion thread) and I'll deal with them as promptly as I can.
Popular Discussions View All (9)
86
6 Jul @ 6:25pm
Report Issues Here!
Rylock
78
28 Jun @ 7:13am
LMF Compatibility
Rylock
1
6 Jul @ 6:21pm
Please upload the updated mod to Paradox?
KingAltair
1,046 Comments
ancientlover712 6 minutes ago 
Has anyone tried this mod with AGOT? I really would like to try this out but I've had issues with bigger mods influencing event pop-ups.
Rylock  [author] 6 hours ago 
@daniela.kemp I've literally never had a problem marrying off any adult daughter in my playtests - but, then, I don't restrict her to marrying men much younger than she is. I'm not sure why that appears to be your primary criteria.

I could raise the limit a bit on the absolute -1000 penalty part - there's already a separate penalty when attempting to betrothe a woman over the age of 20 to a child, anyhow, I suppose. I wouldn't do it by much, however, so if you're somehow unable to find a match now you're not likely to do it then, either. Sorry.
daniela.kemp 9 hours ago 
Thank you for the response @Rylock! I think the penalty is -1000 for an age difference equal or greater than 10years. Which makes betrothals impossible. Would it be possible to have a lower penalty here? Like 8-11 years it's -50, 12-15 years it's -150 and only for 16years and above it's actually -1000. For me it was impossible to find partners (outside of the court) for young adult women of my house multiple times because any eligble male over the age of 11 is already betrothed, and so I have to look for younger boys. This happens most often if a previous betrothal/marriage ended due to early death of the groom.
Rylock  [author] 15 hours ago 
@daniela.kemp I'll take another look at where the line is set for older women, but I doubt you'll see it changing much mainly because it IS quite important not to have such a large age gap - and it simply wasn't done, to boot. The problem with women having such a comparatively narrow window to have children, I suppose.

As for turning the visit into an entire event chain - well, yes, if I had enough time to write all the associated events, it could be done. I'd once toyed with the idea of making a "visit relatives" activity, complete with a bunch of random events that would allow relatives to catch up with each other. That it didn't get done boiled down to me spending my time doing other things I found more interesting, is all.
daniela.kemp 7 Jul @ 9:50am 
Another suggestion: your mod introduces inviting far-away spouses to visit. Could they perhaps stay for at least a month or two? It's nice that they come over for a try at heir making, but leaving after one night makes that feel like a short stop at a motel. There should be some events while the visiting spouse is there! There could be a family feast - with some possible parts about seeing children again/for the first time, there could be discussions about children's education, about at which court a child should live, or possibly even a big fight about that situation not being sustainable, and trying to force the spouse in the weaker position (so female in patrilinear- , male in matrilinear marriage) to abdicate and become a support-spouse. Also, visiting husbands should maybe pose a question why their landed wife had a child a year ago, after he hasn't seen her for 3 years. And maybe, if they pose that question, they could also adress the issue of inheritance of said child.
daniela.kemp 7 Jul @ 9:49am 
Hey, I love your mod!
But may I suggest adding a gameplay rule for your tweaks regarding marriage acceptance? The penalities for visible deformation and betrothing older females with younger males are too large for my liking. Being scaly or clumb-footed should not make marriage between an emporer's heir and a count's second daughter all but impossible. Also, betrothing a teenaged girl with a boy 6,7,8 or even 9 years younger should be possible. I get that the mod aims to reduce unrealistic marriages with little chance of offspring, but a noble woman getting married between 22 to 26 is not 'much too old'! Can there perhaps be a lesser penalty for age differences that are large but not extreme like 6-10 years?
finallyciv 7 Jul @ 6:10am 
It's not perfect (especially AMF, which is tricky because of German grammatical gender) but here you and others can find the AI-assisted translation of your mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022
If you'd like, you can extract the files and add them to your own mod. However, my aim is to keep it updated for as long as possible.
kgptzac 4 Jul @ 4:47pm 
I feel arrange a courtship should give better gameplay rewards. Such as:

* Random lowborn or minor noble seeking liege's permission to marry, when permission is granted, liege gets a strong hook for 10 years on the courtier and a weak hook on the spouse.
* Betrothal or marriage of the liege's children resulted from a good match-up in the courtship should grant liege a perpetual (yellow) hook on the child.
Rylock  [author] 29 Jun @ 4:22am 
@鸟脑袋 Ah, good spot! Just as a note, this is an issue with the notification event - the visit was still invalidated for some reason, it's just that it's wrong about why. I'll fix that.
鸟脑袋 29 Jun @ 3:23am 
I noticed that the courtiers of landless rulers can be selected as candidates for arrange introduction. However, when they arrive at my court, the system notifies me that their liege is not a ruler and the introduction process terminates.