Crusader Kings III

Crusader Kings III

Love Marriage Family
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Update: 6 Jul @ 6:18pm

Forgot to include a few AGOT compatibility files, which were causing errors to pop up in the log.

Update: 6 Jul @ 2:38am

  • Moved the maiden effects and the "will not wed" effects to story cycles, for performance.

  • Adjusted the code used to determine whether a ruler is part of a player realm to be a bit more restricted, so players in large realms don't suffer huge performance hits from scheme & lover events.

  • Characters less likely to receive bastard-associated army events if they're neither stressed nor do they have the sort of traits which make them likely to take lovers.

  • Fixed bug where landless ruler courtiers could be brought to an introduction but the introduction would invalidate upon their arrival.

  • Some minor scope bugs fixed.

Update: 27 Jun @ 7:32am

  • Fixed a few bad scope targets.

  • Updated some of the trait triggers to take into account AGOT - so traits like Maester and Kingsguard are properly considered marriage-blocking traits by the Introduction system, and the code which checks for heir placement properly takes them into account. A few other minor places, as well.

  • Included the Varangian trait as a placeholder in LMF to avoid the crash in AGOT. Also prevented the instance of encountering a Varangian in one of the army events, when AGOT is active.

Update: 25 Jun @ 6:07pm

  • Spouses and children leaving your court to rejoin spouses in other courts now will not do so if they were recruited from prison or if their liege has a hook on them.

  • Added some extra error checking so a visitation to a spouse/lover doesn't "hang" and result in the target being set with the flag that prevents other interactions permanently.

  • Lowered a bar a bit for the # of knights required in an army in order to receive army events.

  • Updated the matrilineal marriage code, so (by default - other variations apply for different matrilineal game rules) rulers will prefer matrilineal matches for any heirs to their titles and up to the first two pretenders. They are also now able to identify who the eldest preferred heir would be among their grandchildren, and will prefer a matrilineal match for them as well.

  • Relaxed the part of the marriage AI which added a big malus against any woman that's too close to becoming infertile. There are other maluses which exist already, so this one is relaxed for unimportant courtiers with no real noble roots, those who are already older themselves, as well as those who already have at least three solid heirs. This allows woman 40+ to at least have *some* options when looking for marriage.

  • Added some marriage AI so there's a malus when trying to arrange a match between a young woman and a much older man (25+ years older), when there's no alliance on the line and he's not a ruler/heir being matched up with a non-ruler/non-heir.

  • Branched the matrilineal marriage code for AGOT, so when using AGOT it'll just default to their system.

  • Changed some code which incorrectly identified heirs and the line of succession (primarily because the vanilla coders evidently also don't quite know how these triggers function), which mostly alters some results in marriage AI and heirs/pretenders in your court having children.

  • Modified code which identified the number of children already possessed to potentially look for whether those children are also of the preferred gender, in realms where gender preference succession exists.

  • Diarchs no longer considered an appropriate target for AI marriage proposals.

  • Female nuns & order members who get pregnant in a faith where adultery/fornication is shunned or forbidden will automatically lose their trait and gain the Broken Vows trait instead.

Update: 14 Jun @ 8:26am

Some more fixes and tweaks - this will probably be it, for a while, unless something egregious comes up.

  • Added a 5-year cooldown to any appearance of a bastard at a player court.

  • Reduced the bonus received by a mother with a bastard to the chance of approaching a player liege. Now the full bonus is only received if the bastard's father is also a player liege. A smaller bonus is still added if the bastard is a close relative. (This only means chances are higher in those other cases of the mother approaching when the bastard is older, or not at all.)

  • Tweaked the chances of receiving various army events. For the ones involving possible lovers/bastards, removed the extra bonus for players and changed it to a bonus/penalty based on the character's attraction level and whether they have the chaste trait. Characters that are malformed (disfigured, albino, dwarf, etc.) no longer receive those events at all.

  • Added the new army events into the AI decision.

  • Fixed the "Eye of a Soldier" localization, plus a number of other loc tweaks.

Update: 12 Jun @ 5:58am

  • Did some streamlining of the code for courtier courting & seduction schemes as well as courtier marriage proposals, to make the overall processing overhead less - which will be particularly noticeable in very large player realms (like the Iron Throne in AGOT). Big thanks to the AGOT coders for help on that one.

  • Fixed a bad trigger reference which was using the trigger for courtiers who'd be willing to do courting schemes when it should have been looking for courtiers willing to do seduction schemes.

  • Fixed a few bad scopes referenced in the army events.

  • Added a check to make sure at least one of the two lovers referenced in a "can they elope?" check is a courtier. Also fixed the option to promise an elopement when the player is the target of an elopement scheme, so it's now possible to do (assuming an elopement is indeed possible).

Update: 11 Jun @ 7:54am

  • Added a couple of new army events which revolve specifically around encountering peasant men/women who a knight or commander might have sex with while out in the field, thus increasing the chance of encountering such an event.

  • Changed a number of the events so they use nighttime camp backgrounds.

  • Changed the "Night of Merriment" event so you can't walk away if you're at the second stress level threshold.

  • Fixed the "Lost and Found" event so the beautiful stranger is of local culture/faith rather than your own.

  • Tweaked some of the chances of encountering certain army events, mostly based on current stress level.

Update: 10 Jun @ 5:54am

Just a fix to the event where a peasant mother of a bastard child comes to court - needed some changes to have it localize properly (and changed the event order so you learn the secret during the event and not right before). Other than that, just a few other minor loc tweaks to the new army events.

Update: 9 Jun @ 10:52pm

No other changes than updating the AGOT compatibility a bit - namely, updating the references to the Old God religion and the Faith of the Seven to use the new versions, as well as moving compatibility localization into the new sub-folder structure that AGOT has so you won't see improper loc any longer for the First Men heritage or the birth/pregnancy events that involve a paramour.

Update: 9 Jun @ 12:00am

  • Added new army events, which can affect every knight and commander currently in an army much like travel events (including the player, if they're commanding an army). How does this apply to LMF's theme? Well, soldiers sleeping with camp followers and locals to relieve stress was one of the main ways that bastards appeared historically, and a good chunk of these events revolve around that.

  • Added game rules for the new army events, allowing you to restrict them to player only, player realm only, or all independent rulers of duke+ tier... or to shut them off altogether. Note that, unless the events are shut off, there's a back-up mechanism which will still sometimes create bastards that is used by AI realms even when you have the game rule set to player-only or player-realm only (it's just much less frequent for AI rulers, then).

  • Added a new form of story similar to the "peasant affair" from vanilla, where a lowborn peasant woman in the pool that you slept with could return later with your bastard child. This one allows the story to result in the mother (or the bastard, when they're an adult) to seek out the father, and works whether the father is themselves a ruler or has close/extended family that's a ruler. The event where the heir visits another ruler for training and can party it up and sleep with a commoner now uses this story (as do a number of the new army events).

  • Fixed LMF marriage-related events causing errors in the error log because they didn't account for the new "send herd" marriage proposal option.

  • Fixed a dynasty_prestige_level check in the courtier and guest management file to properly scope to the dynasty, so it no longer causes a bunch of regular errors in the error log.