Crusader Kings III

Crusader Kings III

Love Marriage Family
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Update: 7 May @ 6:09pm

Just the actual files that were supposed to be uploaded yesterday, which I stupidly forgot to move over into the build.

Update: 7 May @ 5:58am

  • Updated for 1.16.1 compatibility.
  • Possibly fixed a bug which sometimes invalidated a seduce scheme upon loading a save game where the scheme was in progress. This will require testing, but so far the fix appears to work.

Update: 4 May @ 9:28pm

  • AGOT no longer places all their loc in the replace folder, which was causing anything LMF included as placeholders (for compatibility) to override AGOT's loc and become blank. I've moved those entries into a separate file now, with a filename that allows AGOT to properly override it as before.

Changes for ANSF3:
  • Whenever you go to connect a character to an existing dynasty, the list of rulers you can connect to now consists of a scrollable list with each entry showing the ruler's portrait & name as well as whether the character you're connecting can be their child or sibling. If it's possible for the connecting character to be either, you'll now be able to select which you prefer.

  • When you select the "Use These Settings" button on the character specifications interface, it now updates the event options and changes the one that will make your new character so that it both glows & has different option text ("let me tell you what they were really like!").

Update: 30 Apr @ 5:41am

No other changes beyond updating to 1.16.0.1 compatibility.

Update: 29 Apr @ 4:24am

  • Updated for the 1.16.0 patch.

  • Switched the "promise to elope" effect when a Court scheme ends and an elopement is promised but the scheme cannot be started right away to use the story system instead. Now, promiser and promisee will regularly check on their own if they can be married or if the scheme can begin - and will, after too much time has passed - end the promise and soulmate status.

  • Did some tweaking to the regular maintenance of a player's court so random rivals and lovers appear with a bit more sense (it involves a lot more code, but it only affects a court with a player liege). Courtiers in a player court will now also have chances to advance their skills, have interesting traits appear, and develop in other ways than simply gaining random secrets.

  • Also refined the conditions for the marriage proposal, seduce, and court schemes used by courtiers. The main noticeable differences, to the player, is that these will preference targets that are in the same court or close to home and the court scheme will get used a bit more often than before.

  • Fixed the opinion altering affects when legitimizing a bastard.

  • AI rulers using the decision to find a spouse will now restrict their search to those within diplomatic range.

  • The realistic pregnancy system will now respect AGOT canon pregnancies.

  • If the realistic pregnancy system is active, any couple who gets married and who is sexually attracted to each other and where each has at least 30% Fertility will automatically sleep with each other one time (with the regular chance of an event-driven pregnancy).

  • Fixed the Invite Spouse/Lover character interaction to properly evaluate the pair's fertility and expected number of children.

  • Adjusted the calculation for introduction favorability to only favor actual heirs rather than any character somewhere in the line of succession for a title.

Update: 19 Apr @ 4:34pm

Apparently, there's still a crash - though I'm certain this is just the workshop refusing to send files to folks. Either way, I've no time to look into it again this weekend... so I'll revert again and then you'll get the content of the last update with the next regular update later when I've tested it more thoroughly.

Update: 18 Apr @ 8:56pm

Figured out the issue. Re-uploaded the previous update - should work now, without crashing.

Update: 18 Apr @ 7:34pm

Reverted to older version for now, to check into the crash bug. Will re-update as soon as I've located the issue.

Update: 17 Apr @ 10:48pm

  • Switched the "promise to elope" effect when a Court scheme ends and an elopement is promised but the scheme cannot be started right away to use the story system instead. Now, promiser and promisee will regularly check on their own if they can be married or if the scheme can begin - and will, after too much time has passed - end the promise and soulmate status.

  • Fixed the opinion altering affects when legitimizing a bastard.

  • AI rulers using the decision to find a spouse will now restrict their search to those within diplomatic range.

  • The realistic pregnancy system will now respect AGOT canon pregnancies.

  • If the realistic pregnancy system is active, any couple who gets married and who is sexually attracted to each other and where each has at least 30% Fertility will automatically sleep with each other one time (with the regular chance of an event-driven pregnancy).

  • Fixed the Invite Spouse/Lover character interaction to properly evaluate the pair's fertility and expected number of children.

Update: 4 Apr @ 2:57am

No other changes (aside from a minor loc fix) beyond updating to 1.15.0.2 compatibility.