Crusader Kings III

Crusader Kings III

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No More Gods, Only Man - Rebalance for High Skill Values
   
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1.611 MB
20 Jan @ 7:58pm
4 May @ 5:13pm
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No More Gods, Only Man - Rebalance for High Skill Values

Description
TL;DR
A script mod to reduce the game-breaking effects of characters with extremely high skill levels in order to keep the late game fun.

Description
It seems that the developers assumed that skill values will rarely go above 25, and balanced the game around that. However, when one plays the game long enough characters tend to accumulate a large number of skill bonuses from genetics, artifacts, traits, perks and special buildings. These allow them to easily reach values above 40 and sometimes even the maximum value of 100. Having such characters in the game world essentially breaks the simulation, giving them almost god-like powers (see the story of Gigaknight Excelsior for an illustration).

This mod modifies the skill values of all high skill characters, assigning them negative skill modifiers in a way to make skill points have diminishing effects above a certain threshold. This adjustment is updated every couple of months.


Skill Adjustment Curve
Skill values are not capped, instead new skill points earned above the skill's adjustment threshold have diminishing effects. The harshness of this adjustment can be changed in the mod's settings decision.
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Dynamic Skill Adjustment Thresholds
Skill thresholds depends on the education, traits and lifestyle experience of the character, roughly following this formula:
<Skill Threshold> = 6 + <Overall education level>/2 + <Level of corresponding education> + <Number of lifestyle perks>/5 + <Trait effects>
So a character with level 4 diplomacy education who unlocked 5 stewardship perks would have thresholds of 12 for diplomacy, 9 for stewardship and 8 for everything else.

The following traits are currently implemented:
  • Education traits (including Leadership and Prowess from More Lifestyles) boost their respective skills
  • Physique traits (Delicate - Herculean), Strong, Weak, Male/Female, Giant & Blind have a large effect on Prowess
  • Intellect traits (Imbecile - Genius), Dull & Shrewd affect all mental skills (i.e., all except Prowess)
  • Beauty traits (Hideous - Beautiful), Disfigured, Lisping, Stuttering: affect Diplomacy
  • Maimed, Infirm, Incapable & Inbred have massive effect on all skills
  • AI characters with Conqueror or Greatest of Khans are exempt from skill adjustment

In the first versions of the mod the skill adjustment thresholds were a universal constant (12). This caused late-game characters to have fairly similar levels in all skills (~25), that is why the dynamic thresholds from above were added. If you would like to keep using a universal threshold, switch to "Basic" mode in the settings decision (see screenshot).

Compatibility
Compatible with essentially all mods, but won't take into account traits and lifestyles added by other mods, except for the education traits and lifestyles added by More Lifestyles . Note that lifestyle mods that only change existing lifestyles (e.g., Additional Lifestyles, Lifestyles Improved) are likely to be compatible.

The mod can be put anywhere in the load order, as long as it is above More Lifestyles.

It is safe to add this mod to an existing game, but I recommend making a backup save. To remove the mod enact the decision to disable skill adjustments (see screenshot). The mod can be re-enabled at any time with the same decision.

Localization
The mod is in English, but Chinese translation is available here .

Disclaimer
I have tested this with my mod list and without mods, but there might still be bugs.
23 Comments
kzzzz 10 Apr @ 1:02am 
OKAY tyty
neutron_pressure  [author] 9 Apr @ 11:15am 
@keanz I don't use Veritas, but going over the mod description I think it should be compatible. Note that Veritas introduces skill requirements for perks, which might be hard to meet with this mod enabled. In that case you could try switching to "Gentle Adjustments" in this mod's settings.
kzzzz 9 Apr @ 1:52am 
Hi, does your mod compatible with "Veritas - Lifestyle Perks Overhaul"?
neutron_pressure  [author] 2 Apr @ 8:48am 
@7 Sure, I have added an option for that in the Settings decision
7 1 Apr @ 8:07pm 
Can it only target the player character without affecting the AI?
neutron_pressure  [author] 30 Mar @ 9:03am 
@Guagh I forgot to say, the fix should prevent characters getting these traits, but the ones who already have them will still be around. Let me know if that is still very annoying and I will try to think of something.
neutron_pressure  [author] 30 Mar @ 8:41am 
@Guagh Thanks! It seems that generated characters were sometimes assigned the dummy traits I created for compatibility. It should be fixed now.
Guagh 29 Mar @ 10:06pm 
Forgot to add, it also does this when its the only mod enabled
Guagh 29 Mar @ 10:02pm 
For some reason the traits 'Move more lifestyles...' and so on keep on being given to Characters, not sure if its intentional but its really odd. I have this basically at the top and In using, for the most part, a lot of the major Mods like RICE/EPE/CFP, Culture Expanded, etc.

But for the skill part it works just fine and its really enjoyable not having the Giga Emperor of the Byzantine Empire steam roll everyone.
neutron_pressure  [author] 28 Mar @ 11:57am 
@finallyciv Thanks! It should be fixed now.