Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
1-10 van 43 items weergegeven
< 1  2  3  4  5 >
Update: 21 sep 2021 om 4:24

v1.89
Graphical improvements to Arabian Camel Archer, Egyptian Khopesh Warrior and Persian Cataphract.

Update: 21 aug 2021 om 1:37

v1.88
Graphical Fixes
* Fixed a number of missing textures such as Macedonian Ballistra.
* Babylonian Nas Qasti now has feet!

Update: 17 aug 2021 om 3:01

v1.87
* Fix compatibility for no Rise & Fall expansion.

Update: 30 jul 2021 om 4:44

v1.86
* Further fixes and rebalancing following the April 2021 Patch. Thanks to everyone who has provided feedback. Let me know if there are any other things that seem broken or weird.

Update: 29 jun 2021 om 6:33

v1.85
* New Unique Unit for Portugal, Knight of Aviz, a Heavy Cavalry unit that replaces Knight. +6 Combat Strength when attacking a District (negating the usual penalty). Does not suffer penalties to Movement Movement or Strength Combat Strength when moving or attacking from the water or over a River (Amphibious).
* Compatibility with final Civ VI patch.

Update: 31 jan 2021 om 13:12

v1.84
* Fully remove Oil Strategic Resource from Viet Cong.

Update: 29 jan 2021 om 11:10

v1.83
* Fix Historic Moment image for Viet Cong.

Update: 29 jan 2021 om 10:36

v1.82
New Unique Unit for Vietnam, Viet Cong, that replaces Infantry. Invisible to non-adjacent units while on Rainforest, Marsh and Woods tiles. Cheaper than Infantry and requires no Oil.

Update: 14 jan 2021 om 1:58

v1.81
New Unique Unit for Babylon: Nas Qasti - replaces Archer. +5 Combat Strength when attacking or occupying a District.

Update: 28 okt 2020 om 7:20

v1.80
New Unique Units: Mehal Sefari (Ethiopia), Varangian Guard (Byzantium) and Carrus (Gaul).