Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
Ergebnisse 1–10 von 43
< 1  2  3  4  5 >
Update: 21. Sep. 2021 um 4:24

v1.89
Graphical improvements to Arabian Camel Archer, Egyptian Khopesh Warrior and Persian Cataphract.

Update: 21. Aug. 2021 um 1:37

v1.88
Graphical Fixes
* Fixed a number of missing textures such as Macedonian Ballistra.
* Babylonian Nas Qasti now has feet!

Update: 17. Aug. 2021 um 3:01

v1.87
* Fix compatibility for no Rise & Fall expansion.

Update: 30. Juli 2021 um 4:44

v1.86
* Further fixes and rebalancing following the April 2021 Patch. Thanks to everyone who has provided feedback. Let me know if there are any other things that seem broken or weird.

Update: 29. Juni 2021 um 6:33

v1.85
* New Unique Unit for Portugal, Knight of Aviz, a Heavy Cavalry unit that replaces Knight. +6 Combat Strength when attacking a District (negating the usual penalty). Does not suffer penalties to Movement Movement or Strength Combat Strength when moving or attacking from the water or over a River (Amphibious).
* Compatibility with final Civ VI patch.

Update: 31. Jan. 2021 um 13:12

v1.84
* Fully remove Oil Strategic Resource from Viet Cong.

Update: 29. Jan. 2021 um 11:10

v1.83
* Fix Historic Moment image for Viet Cong.

Update: 29. Jan. 2021 um 10:36

v1.82
New Unique Unit for Vietnam, Viet Cong, that replaces Infantry. Invisible to non-adjacent units while on Rainforest, Marsh and Woods tiles. Cheaper than Infantry and requires no Oil.

Update: 14. Jan. 2021 um 1:58

v1.81
New Unique Unit for Babylon: Nas Qasti - replaces Archer. +5 Combat Strength when attacking or occupying a District.

Update: 28. Okt. 2020 um 7:20

v1.80
New Unique Units: Mehal Sefari (Ethiopia), Varangian Guard (Byzantium) and Carrus (Gaul).