Black Mesa

Black Mesa

Chapter Overhaul: Residue Processing and Questionable Ethics
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Uppdatering: 26 jun, 2022 @ 11:39

-Moved soundscripts to _level_sounds files

Uppdatering: 25 jun, 2022 @ 20:12

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Uppdatering: 13 jun, 2022 @ 17:32

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Uppdatering: 21 aug, 2021 @ 9:43

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Uppdatering: 15 jul, 2021 @ 9:46

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Uppdatering: 29 mar, 2021 @ 14:30

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Uppdatering: 8 feb, 2021 @ 11:06

-Fixed Node Graph Out Of Date errors in QE maps F and G

Uppdatering: 29 nov, 2020 @ 22:37

-Updated for 1.5 Definitive Edition

Uppdatering: 2 maj, 2020 @ 8:34

Uppdatering: 20 apr, 2020 @ 23:57