Black Mesa
Chapter Overhaul: Residue Processing and Questionable Ethics
Показані результати 1–10 із 10
Оновлено: 26 черв. 2022 о 11:39

-Moved soundscripts to _level_sounds files

Оновлено: 25 черв. 2022 о 20:12

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Оновлено: 13 черв. 2022 о 17:32

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Оновлено: 21 серп. 2021 о 9:43

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Оновлено: 15 лип. 2021 о 9:46

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Оновлено: 29 берез. 2021 о 14:30

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Оновлено: 8 лют. 2021 о 11:06

-Fixed Node Graph Out Of Date errors in QE maps F and G

Оновлено: 29 листоп. 2020 о 22:37

-Updated for 1.5 Definitive Edition

Оновлено: 2 трав. 2020 о 8:34

Оновлено: 20 квіт. 2020 о 23:57