Black Mesa
Improved Choreography
Mostrando 21-30 de 35 aportaciones
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Actualización: 14 JUL 2021 a las 9:39

-Added keypad tapping noises for when the scientist in Questionable Ethics opens the door to the lobby

Actualización: 8 JUL 2021 a las 8:08

-Restored an unused line in Jackson's story dialogue

Actualización: 5 JUN 2021 a las 11:26

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

Actualización: 4 JUN 2021 a las 22:20

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

Actualización: 27 MAY 2021 a las 19:14

Actualización: 26 MAY 2021 a las 19:12

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

Actualización: 20 MAY 2021 a las 23:09

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

Actualización: 18 MAY 2021 a las 21:11

-Added reworked animations

Actualización: 4 MAY 2021 a las 20:33

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

Actualización: 18 ABR 2021 a las 8:03

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed