Crusader Kings III

Crusader Kings III

More Interactive Vassals
Showing 91-100 of 127 entries
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Update: 23 Jan, 2022 @ 8:25am

Fixes to player vassals in civil wars

Update: 22 Jan, 2022 @ 11:55pm

Adds new game rules to customize MIV.

Update: 21 Jan, 2022 @ 8:13pm

Adjusts custom AI empires/kingdoms frequency.

Update: 18 Jan, 2022 @ 8:51pm

Fixes normal Great Wars not triggering

Update: 18 Jan, 2022 @ 6:06pm

Great Wars mechanic no longer affects starting event wars (Hungarian migration, norman/norwegian invasion of england, sons of lothbrok, etc)

Update: 18 Jan, 2022 @ 2:49pm

Fixes a small issue

Update: 18 Jan, 2022 @ 10:07am

Tribes and clans are now noticeably more aggressive and expansionist, while feudals wage fewer wars but are more stable and often have larger sub realms that can help protect the realm

Update: 17 Jan, 2022 @ 11:33pm

Strengthen AI realms

Update: 17 Jan, 2022 @ 11:05pm

Small fixes

Update: 17 Jan, 2022 @ 5:51pm

AI war declaration logic is now smarter