Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
Visar 11–20 av 25 poster
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Uppdatering: 30 jan, 2023 @ 19:01

1.1.3
  • Asset report filename is no longer localized (to facilitate automatic bundling of logs via Compatibility Report)
  • Missing networks are now displayed in red on loading screen scroll

    Uppdatering: 23 dec, 2022 @ 17:20

    1.1.2
    • Fix simulation recovery options not reverting after use
    • Update options panel layout to make missing net recovery more explicit

    Uppdatering: 19 dec, 2022 @ 17:58

    1.1.1
    • Fix NullReferenceException when toggling background image options due to missing random imgur option
    • Add more curated background images

    Uppdatering: 13 dec, 2022 @ 1:01

    1.1
    • Support game version 1.16
    • Implement network skipping
    • Implement tree skipping
    • Automatically create any missing skipfile directories and files when opening a specified skip file via the options panel
    • Temporarily disable random imgur image option (due to imgur site changes blocking this from working)

    Uppdatering: 15 nov, 2022 @ 1:06

    1.0
    • Support game version 1.15.1

    Uppdatering: 13 nov, 2022 @ 3:59

    0.8.1.1
    • Add null check to GetLoadQueue

    Uppdatering: 10 nov, 2022 @ 14:34

    0.8.1
    • Add check for subsidary road elevations if 'load used' is in effect and the primary road elevation isn't in use

    Uppdatering: 8 nov, 2022 @ 4:10

    0.8.0.1 hotfix
    • Implement workaround for unexpected CSUR Toolbox behaviour

    Uppdatering: 7 nov, 2022 @ 15:23

    0.8
    • Refactor skipping code (preparation for adding new skipping types)
    • Replace now-redundant Harmony reverse patches with delegates
    • Refactor CustomDeserializer

    Uppdatering: 17 okt, 2022 @ 20:20

    0.7.1
    • Add 'open skip file' button
    • Update AlgernonCommons