Crusader Kings III

Crusader Kings III

Love Marriage Family
目前顯示第 81-90 項,共 131 項
< 1 ... 7  8  9  10  11 ... 14 >
更新:2024 年 2 月 17 日 @ 下午 11:14

Just took out a debug notification event I imagine nobody wants to see.

更新:2024 年 2 月 17 日 @ 下午 11:03

  • AI rulers will now legitimize bastards on their own (or ask their house heads to do so). They'll do this only in a few circumstances - namely, if they need an heir, if they're truly compassionate, if they're NOT compassionate and they ruthlessly want to replace their current heir with a better bastard, or if they marry the mother of their bastard child.
  • Added new game rules, allowing you to expand courtier scheming and courtier marriage proposals to the AI, if you wish. Courtier proposals has also been broken out into its own, separate game rule, so you can adjust its frequency independently of the schemes.
  • Reworked how the courtier schemes and marriage proposal system works, so ideally it's not so processing-heavy.
  • Re-wrote the event for when courtiers make proposal requests to their liege, so it isn't quite so repetitive and focuses instead on selling either their virtues or their fiance's if they would come to your court.
  • Adjusted the marriage modifier for rulers not wanting to betrothe close family without some benefit so it plays nicely with the No Marriage Alliances mods.
  • Upped the amount of training an heir receives each year.
  • Fixed the heir event where two of your children fight, so the loc is now grabbing the correct scopes.
  • Game rules now work with the Gamrule Gadget mod.
  • Fixed a bunch of minor scoping bugs.

NOTE: I've re-organized and re-named quite a few of the files - the event file, in particular, has been broken up into several different files just because it was getting huge and hard to navigate. The only difference you as the player might notice is if you update LMF in an ongoing game. The game rules have all been renamed, so they'll all revert to their defaults in a save.

更新:2024 年 2 月 11 日 @ 下午 6:19

  • Changed the heir training system to use "player heir" instead of "primary heir", so that rulers who use elective government will still train their own heirs even if their primary title is passing to someone outside their dynasty.
  • Added a game concept for Heir Training, which will appear in the description of the Heir in Training trait and which gives you a run down on how the system works.
  • Modified the marriage acceptance modifiers to all use player heir instead of primary heir.
  • Child heirs are now a bit less eager to go traveling prior to reaching adulthood.
  • Fixed the silly coding error which made it so that you could only leave your traveling heir where they are if you were at war with their host, as opposed to NOT at war with their host.
  • Added a game rule for Heir Training, which allows you to vary the frequency of the heir training events, disable them, or even disable the entire system if you wish.
  • Fixed some minor scoping errors.

更新:2024 年 2 月 10 日 @ 下午 11:12

  • Added a separate "Heir in Training" trait which is added to your heir as soon as they begin training. In the text description it now states how close they are to achieving the first "Prepared Heir" trait level. The trait is removed as soon as the character becomes landed or stops being their host's primary heir.
  • The Prepared Heir traits now also state in their text descriptions how close the character is to achieving the next level, so long as the character isn't landed (at which point their training ceases anyhow).
  • Fixed a bunch of small errors, including one which was spamming up the error log.

更新:2024 年 2 月 9 日 @ 下午 9:37

  • Added a new feature where unlanded heirs being trained by your ruler now get a selection of events of their own, from childhood-specific events to ones applying only to adult heirs or heirs who are knights, as well as an event chain where an heir can ask to visit neighbouring realms (and you can be visited by the heirs of others!). Depending on how the events play out, the heir's preparation can be impacted, and they can earn lifestyle xp (without being a landed ruler!).
  • Fixed maiden children being created without a sexuality.
  • Loosened up the qualifications on courtier marriage proposal targets again. I'd amended them to be a bit too restrictive last version.

From the ASNF3 update:
  • If you link yourself to an existing dynasty, and have the ability to create your missing parent, they are no longer restricted from themselves being linked to an existing dynasty.
  • Characters that are from outside your culture group (such as how you can do with created in-laws) now may be linked to existing dynasties of their own culture, instead of solely to those within your own culture group.
  • Fixed the tooltip on in-law creation which incorrectly showed the upper age range of your spouse.
  • Fixed a spouse created after making the in-laws showing culture/religion selection in the GUI.

更新:2024 年 1 月 31 日 @ 上午 2:05

  • Added flags so that all marriages of love created in the LMF events work with the Relationships of Weddings Expanded mod.
  • Fixed instance of post-elopement marriage which didn't check for possible matrilineal marriage requirement.

Also added ANSF3 update:
  • Changed default game rule to be decision only - the Create Family character interactions are only available to the player if they specifically change the game rule to allow it.
  • Characters that are given illegal flaws will be immediately forgiven by their current liege.
  • Added some logic so that you can't give both a secret and the associated trait at the same time, and that the flaw traits only show as available when appropriate.
  • Added a quick fix so that using the "Special" category for trait modification while having the AGOT mod loaded caused the game to crash. It now works fine, and as an added bonus also offers the AGOT-specific lifestyle traits.
  • Fixed some minor loc bugs.

更新:2024 年 1 月 26 日 @ 上午 4:42

Updated to 1.11.4.

Aside from some very minor loc fixes, I've imported the new changes from ANSF3:

  • The once-per-dynasty limitation on the Reflect on Your Family decision is now once-per-house instead.
  • There are now two character interactions (you'll find them in the Uncommon, or right window, under the Personal category) called 'Create Family' and 'Create Random Family'. This first allows you to use the regular event chain to add parents and siblings to any courtier or landed ruler, so long as they or age 50 or below and have a dynasty. The second interaction has the characters created randomly, without your need to make selections, with 0 to 3 siblings created. Both of these are subject to the once-per-house limitation.
  • Added a game rule to either restrict players to solely using the decision, using that decision only within the first year, or even loosening restrictions and getting rid of the once-per-house limitation. There's also a game rule to completely disable ANSF, for multiplayer games where ANSF is included with other mods.

更新:2024 年 1 月 18 日 @ 上午 1:42

  • Added some new outcome events for failed seductions (the ones that notify the liege) - in particular, some events for situations where a woman is the seducer and which paint her in a less masculine/predatory role.
  • Amended the "likely to take lover" condition to include more married homosexuals.

Added in changes to ANSF3:
  • Added the ability to change sexuality and add flaw traits, secrets, and "special" traits (such as Monk/Nun, Shieldmaiden, etc.). Some of these (the flaw traits, in particular) you add at your own risk.
  • The parameter GUI for your spouse's parents or for a spouse without parents now allows you to set the culture/faith template without leaving that to be random.
  • Skills shown in the character window will now update their values as you make changes.
  • The variable which prevents a dynasty from using the main ANSF decision is now only added to the player's dynasty (and any dynasty you join, if you change dynasties during the event chain). It previously added the variable to your parents' dynasties, regardless of whether or not you joined them.
  • The upper range age for half-siblings has been fixed.
  • Added a label to the new parameter button, so it's more noticeable.
  • Added the new parameter system to the "other parent" when creating a half-sibling.

更新:2024 年 1 月 13 日 @ 下午 3:12

  • More stupid coding mistakes fixed.
  • Made it so that, if the "Far More Marriage" game rule is active, those seeking marriage will also search in neighboring realms and not solely within the player's realm.

更新:2024 年 1 月 13 日 @ 上午 4:47

Fixed a stupid coding bug that prevented the new auto-guardian event from working.