Space Engineers

Space Engineers

ToolCore
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更新: 1月16日 @ 19時34分

- Added an internal limit of 500 lines for newly generated logs
- Added 10mb limit to reading log files when shuffling older logs around (should prevent the out of memory error with old bloated logs that may still be around)

更新: 2024年12月19日 @ 6時30分

- Corrected entity component SBC that was not replicating properly to set the GUID for storage

更新: 2024年12月18日 @ 9時23分

更新: 2024年12月18日 @ 7時26分

- Added logic to prevent rapid broken/unbroken cycling and log spam
- Added additional logging to CalculateWorldVectors

更新: 2024年11月30日 @ 20時45分

- A tool crashing should no longer cause other tools in the world to randomly stop working.
- Tools crashing should no longer spam the logs with repeated exceptions.
- Logs should now contain messages with the name and grid (or player) of a crashing tool.
- Logs now list the time the message was logged instead of the tick.

更新: 2024年11月11日 @ 13時57分

- Raycasts for hit particles etc. should no properly originate from the back of the tool volume instead of the centre.
- Turrets should no longer work without power.
- Animations and effects should now properly stop when TrackTargets is turned off on turrets.

Big thank you to BDCarrillo for these fixes!

更新: 2024年9月30日 @ 20時11分

Welders should no longer attempt to weld (and consume the first component required for) projected blocks which require DLC not owned by the owner of the welder.
Floating objects and inventory bags should now always be picked up in the proper amount.

更新: 2024年4月29日 @ 0時48分

Ore should no longer mysteriously get lost when drilling.

更新: 2024年4月24日 @ 22時20分

更新: 2024年4月24日 @ 4時24分

TrackTargets state now persists between sessions.