Imperator: Rome
Reanimāta - Beta 1.10
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Обновление: 13 апр. в 19:44

- several small additions and improvements to vanilla and Invictus events, like the trial, city and some zorgo events
- some improved Reanimata tooltips
- added a custom trigger is_engaged to simplify coding
- new image for Pompeii
- added hemp to the list of non_animal_agrarian_trade_goods so you can build a plantage aka farming settlement there now

Обновление: 12 апр. в 21:33

### Updates and Features:
- **New Alerts Added:**
1. For initiating a Golden Age (FMO feature).
2. For investing splendor into an Age Ability (FMO feature).
3. An alert notifying when priests can be asked for help; clicking the alert triggers the event directly.

- **Adjustments to College Assistance:**
- Increased the interval for college help from 2 years to 4–5 years, based on efficiency. The alert ensures this cannot be missed.

### Other Changes:
- **Governor Policies:**
- Lowered the chances of hidden events for conversion or assimilation, linking chances to stability and the governor’s skill.

- **Food Production:**
- Enhanced calculations by integrating additional state modifiers.

- **Miscellaneous Improvements:**
- Refined features for former priestesses.
- Changed Messina (Sicily) starting trade good from stone to wine.
- Applied various other fixes.

Обновление: 10 апр. в 20:19

- Improved the calculations for the state values:
- better value for food production as now gov policies are taken into account as well as your civic tech value
- better value for recruitment gain as your ruler's (or coruler's) martial is now calculated as well as all heritages so Rome's shown values are much more exact now as they get 25% from their heritage
- fixed overall performance for the state value calculation
- minor fixes

- fixed some UI elements for the Spartan Goverment

Обновление: 9 апр. в 16:38

- updated the bloodline traits window of the FMO mod which I will put into Reanimata soon
- updated some trait icons
- added several descriptions to all bloodlines so you get an idea where and what bloodline "XY" is...
- made some bloodlines patrilineal only (I will add a mechanic later to get them from a mother) to prevent the whole world being filled with sooo many bloodline traits
- changed the health area a bit in the character window so you see asap when someone is problematically ill.

- minor fixes

Обновление: 25 февр. в 4:29

- hotfix and temporary solution for the port bug

Обновление: 23 февр. в 11:00

- updated the Fezzani mission tree to 1.9.1

Обновление: 18 февр. в 20:28

- added the AI improvements for buildings from the Invictus 1.9.1 update and also improved the calculations for the FMO and Reanimata buildings
- small fixes

Обновление: 15 февр. в 11:20

- fixed a badly scripted vanilla macedon mission event

Обновление: 11 февр. в 21:42

- small fixes
- recalculation of the real inhabitants
- more detailed tooltips for areas, states and governorships


tweaks:
- lowered the max building cap of aquaducts from 15 to 10
- debuffed a slave law

Обновление: 11 февр. в 21:41