Imperator: Rome

Imperator: Rome

Reanimāta - Alpha 1.9
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Actualización: 10 ABR a las 20:19

- Improved the calculations for the state values:
- better value for food production as now gov policies are taken into account as well as your civic tech value
- better value for recruitment gain as your ruler's (or coruler's) martial is now calculated as well as all heritages so Rome's shown values are much more exact now as they get 25% from their heritage
- fixed overall performance for the state value calculation
- minor fixes

- fixed some UI elements for the Spartan Goverment

Actualización: 9 ABR a las 16:38

- updated the bloodline traits window of the FMO mod which I will put into Reanimata soon
- updated some trait icons
- added several descriptions to all bloodlines so you get an idea where and what bloodline "XY" is...
- made some bloodlines patrilineal only (I will add a mechanic later to get them from a mother) to prevent the whole world being filled with sooo many bloodline traits
- changed the health area a bit in the character window so you see asap when someone is problematically ill.

- minor fixes

Actualización: 25 FEB a las 4:29

- hotfix and temporary solution for the port bug

Actualización: 23 FEB a las 11:00

- updated the Fezzani mission tree to 1.9.1

Actualización: 18 FEB a las 20:28

- added the AI improvements for buildings from the Invictus 1.9.1 update and also improved the calculations for the FMO and Reanimata buildings
- small fixes

Actualización: 15 FEB a las 11:20

- fixed a badly scripted vanilla macedon mission event

Actualización: 11 FEB a las 21:42

- small fixes
- recalculation of the real inhabitants
- more detailed tooltips for areas, states and governorships


tweaks:
- lowered the max building cap of aquaducts from 15 to 10
- debuffed a slave law

Actualización: 11 FEB a las 21:41

Actualización: 9 FEB a las 7:55

- small corrections like a partially wrong tooltip

Actualización: 3 FEB a las 5:18

- added a "sick icon" in two variants:
- visible if the char has a serious illness and health is lower than 80%,
- red glowing if the character is under 30% health

- chars can still be chosen for office even if they have a serious illness trait as long as they are over 80% health
- you can no longer give office / governor access to seriously ill chars
- reduced the chance of the stable and vineyard events and changed some options
- reduced the costs for Roman players to make chars propraetors aka governors


- minor fixes