Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
Näytetään 11–20 / 169
< 1  2  3  4 ... 17 >
Päivitys: 9.4. klo 16.38

- updated the bloodline traits window of the FMO mod which I will put into Reanimata soon
- updated some trait icons
- added several descriptions to all bloodlines so you get an idea where and what bloodline "XY" is...
- made some bloodlines patrilineal only (I will add a mechanic later to get them from a mother) to prevent the whole world being filled with sooo many bloodline traits
- changed the health area a bit in the character window so you see asap when someone is problematically ill.

- minor fixes

Päivitys: 25.2. klo 4.29

- hotfix and temporary solution for the port bug

Päivitys: 23.2. klo 11.00

- updated the Fezzani mission tree to 1.9.1

Päivitys: 18.2. klo 20.28

- added the AI improvements for buildings from the Invictus 1.9.1 update and also improved the calculations for the FMO and Reanimata buildings
- small fixes

Päivitys: 15.2. klo 11.20

- fixed a badly scripted vanilla macedon mission event

Päivitys: 11.2. klo 21.42

- small fixes
- recalculation of the real inhabitants
- more detailed tooltips for areas, states and governorships


tweaks:
- lowered the max building cap of aquaducts from 15 to 10
- debuffed a slave law

Päivitys: 11.2. klo 21.41

Päivitys: 9.2. klo 7.55

- small corrections like a partially wrong tooltip

Päivitys: 3.2. klo 5.18

- added a "sick icon" in two variants:
- visible if the char has a serious illness and health is lower than 80%,
- red glowing if the character is under 30% health

- chars can still be chosen for office even if they have a serious illness trait as long as they are over 80% health
- you can no longer give office / governor access to seriously ill chars
- reduced the chance of the stable and vineyard events and changed some options
- reduced the costs for Roman players to make chars propraetors aka governors


- minor fixes

Päivitys: 22.1. klo 8.59