Crusader Kings III
War Lords
1–10 из 24
< 1  2  3 >
Обновление: 19 мая в 8:31

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

Обновление: 3 мая в 16:40

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

Обновление: 1 мая в 12:54

v1.19

- Update for Crusader Kings 1.16

Обновление: 22 апр в 11:40

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

Обновление: 17 апр в 13:18

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

Обновление: 13 апр в 4:44

v1.16

- Allow player to lead AI armies if they are a trusted commander

Обновление: 9 апр в 12:46

v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

Обновление: 7 апр в 12:19

v1.14

- Add game rule that allows rulers to place their marshals in command

Обновление: 5 апр в 12:42

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer

Обновление: 3 апр в 19:56

v1.12

- Fixed initial MSC compat from v1.10