Crusader Kings III

Crusader Kings III

War Lords
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更新于:5 月 19 日 上午 8:31

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

更新于:5 月 3 日 下午 4:40

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

更新于:5 月 1 日 下午 12:54

v1.19

- Update for Crusader Kings 1.16

更新于:4 月 22 日 上午 11:40

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

更新于:4 月 17 日 下午 1:18

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

更新于:4 月 13 日 上午 4:44

v1.16

- Allow player to lead AI armies if they are a trusted commander

更新于:4 月 9 日 下午 12:46

v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

更新于:4 月 7 日 下午 12:19

v1.14

- Add game rule that allows rulers to place their marshals in command

更新于:4 月 5 日 下午 12:42

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer

更新于:4 月 3 日 下午 7:56

v1.12

- Fixed initial MSC compat from v1.10