RimWorld

RimWorld

JecsTools [Deprecated]
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Uppdatering: 9 dec, 2017 @ 23:07

-Added HediffComp_Knockback to add some cool knockback effects to RimWorld.
-Added HediffComp_DamageSoak from the Vampires mod into the main JecsTools mod for other mods to use.
-Added PlaceWorker_OnTopOfWall

Uppdatering: 3 dec, 2017 @ 8:22

12/4/17
-Resolved short hash errors.

Uppdatering: 2 dec, 2017 @ 1:51

12/2/17
-GrappleUtility updated between mods.

Uppdatering: 26 nov, 2017 @ 6:56

11/26/17
-Changed assembly name of JecsTools to 0JecsTools.dll
-Added minor damage notifier to grapple, so manhunter and faction effects can be triggered.

Uppdatering: 25 nov, 2017 @ 7:28

Added new FloatMenuPatch class that can be inherited in mods and used to help speed up right click menu options.

Uppdatering: 25 nov, 2017 @ 7:04

Accidental push.

Uppdatering: 23 nov, 2017 @ 18:11

11/24/17 JecsTools update
-Grapple now has an auto-success on sleeping characters.
-Added text into a new `grapple` file in languages, @Translator

Uppdatering: 22 nov, 2017 @ 7:42

1.0.8.0

Updated to B18

Uppdatering: 29 okt, 2017 @ 8:52

1.0.7.1 French Update & Minor Addition

+French language support added to JecsTools by Zika
+CompAbilityUser now features a virtual "ShouldShowGizmo" bool method to
allow for users to hide Gizmos from abilities for whatever reason. For
instance, passive abilities can be hidden from view.

Uppdatering: 19 okt, 2017 @ 9:33

JecsTools - 10-20-17 - CompAbilityUser Update

Cooldowns have been largely fixed.
New capacity for AI usage of abilities has been opened up.
Added some framework for Passive Abilities (will expand upon this further in coming days).
Text will now throw on successful castings of mental state givers and hediff giver abilities.
TransformedPart hediffs will no longer start bleeding when initialized.