RimWorld
JecsTools [Deprecated]
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Update: 9 dec 2017 om 23:07

-Added HediffComp_Knockback to add some cool knockback effects to RimWorld.
-Added HediffComp_DamageSoak from the Vampires mod into the main JecsTools mod for other mods to use.
-Added PlaceWorker_OnTopOfWall

Update: 3 dec 2017 om 8:22

12/4/17
-Resolved short hash errors.

Update: 2 dec 2017 om 1:51

12/2/17
-GrappleUtility updated between mods.

Update: 26 nov 2017 om 6:56

11/26/17
-Changed assembly name of JecsTools to 0JecsTools.dll
-Added minor damage notifier to grapple, so manhunter and faction effects can be triggered.

Update: 25 nov 2017 om 7:28

Added new FloatMenuPatch class that can be inherited in mods and used to help speed up right click menu options.

Update: 25 nov 2017 om 7:04

Accidental push.

Update: 23 nov 2017 om 18:11

11/24/17 JecsTools update
-Grapple now has an auto-success on sleeping characters.
-Added text into a new `grapple` file in languages, @Translator

Update: 22 nov 2017 om 7:42

1.0.8.0

Updated to B18

Update: 29 okt 2017 om 8:52

1.0.7.1 French Update & Minor Addition

+French language support added to JecsTools by Zika
+CompAbilityUser now features a virtual "ShouldShowGizmo" bool method to
allow for users to hide Gizmos from abilities for whatever reason. For
instance, passive abilities can be hidden from view.

Update: 19 okt 2017 om 9:33

JecsTools - 10-20-17 - CompAbilityUser Update

Cooldowns have been largely fixed.
New capacity for AI usage of abilities has been opened up.
Added some framework for Passive Abilities (will expand upon this further in coming days).
Text will now throw on successful castings of mental state givers and hediff giver abilities.
TransformedPart hediffs will no longer start bleeding when initialized.