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Rapporter et oversættelsesproblem
What do you mean, precisely?
You can use the +/- icon and/or click on the numeric value of the skill itself in order to input the desired value yourself, directly.
It does, but you must reload the save. As VOID said before, "seems that the game is caching even more values in 1.6", perhaps for performance reasons.
just so you know: there is a setting that disables access to it once the world has been started.
This particular mod is both a dealbreaker and a lifesaver.
I think that I can love you, at this point :P
https://gist.github.com/HugsLibRecordKeeper/8ef5ed598507346534d69868575a4310
https://gist.github.com/HugsLibRecordKeeper/d199ddbb26ccc651ee2d9281f5acf178
see changelog above
if steam doesn't update it automatically - force it by unsub, then resub to mod
Saving to a file, erase the pawn.
It would help with the cluttered pawn tab, as well as max colony pop and raid scaling.
Just a thought.
...
https://gist.github.com/HugsLibRecordKeeper/18160fb869aa1daa1bfc5458e4197c32
Could not generate a pawn after 70 tries. Last error: Attempted to generate creepjoiner kindDef (CreepDrifter) when request didn't enable creepjoiners Ignoring scenario requirements.
...
https://gist.github.com/HugsLibRecordKeeper/26096d8d6211de76d798d90ee1b93cda
pawns are unable to shoot any firearm used in the unsc faction mod but vanilla/vanilla expanded guns are able to shoot