RimWorld

RimWorld

Character Editor
4.650 kommentarer
ne_propheta For 2 timer siden 
@Archer
What do you mean, precisely?
You can use the +/- icon and/or click on the numeric value of the skill itself in order to input the desired value yourself, directly.
ne_propheta For 2 timer siden 
@Smaced
It does, but you must reload the save. As VOID said before, "seems that the game is caching even more values in 1.6", perhaps for performance reasons.
Palasis For 11 timer siden 
Hello! I just made some custom enemy redcoats and I want to ask if there is a way to get them from the custom pawn list from the "load pawn slot" to the dev menu (spawn pawn)? I really would like to add it to my dev palette. Thank you
Abisius Xarvenius Carbensius For 17 timer siden 
@brick
just so you know: there is a setting that disables access to it once the world has been started.
brick For 17 timer siden 
This mod is like the devil on my shoulder telling me to remove the fatal injury or food poisoning from a colonist and I hate it
Archer For 18 timer siden 
I can only use the xenotype editor for some reason. Wasn't there a feature that allowed you to directly add or remove points for each spawn's specific skill.
ne_propheta For 19 timer siden 
Thanks for still modding for RimWorld, VOID.
This particular mod is both a dealbreaker and a lifesaver.
I think that I can love you, at this point :P
Monbland For 21 timer siden 
Why don't I have a slider in the selected genes section via editor in 1.6.4528? They say it's a vanilla feature. I use this mod.
Ros[É] For 23 timer siden 
I'm getting an issue where saved pawns don't keep the hair they were saved with, anyone know what is causing that? It seems kind of random since they sometimes spawn with the saved hair, but other times they spawn with completely different hair or bald. This only started after the latest update.
Smaced 23. juli kl. 5:21 
Adding the Body Mastery trait doesn't remove needs (has the cool eyes tho)
VOID  [ophavsmand] 23. juli kl. 1:48 
also some weapon stats (like burstshotcount) when changed ingame through the editor will only change on the next savegame reload. seems that the game is caching even more values in 1.6. I don't have time for searching what the heck they've changed. I'll leave it as it is for now. :)
VOID  [ophavsmand] 23. juli kl. 1:04 
@ISee, @Arky - its quite a weird error, tho its not alway reproduceable. so I'm not sure whats causing it, but unequip and reequip the weapon seems to fix it. you can also shuffle the weapon from equipment to inventory and back.
Jet 22. juli kl. 21:27 
does anyone know if pawn editor is safe to remove from your game? its bugged when trying to load a saved pawn atm and id like to move over and try this
тетеря, блин 22. juli kl. 18:14 
please, make it possible to create presets (if all pawns are saved use the referenced pawn slot and load from there; if there's a pawn which wasn't saved, then save with a pop-up notification that allows not saving him for a preset and let generate a random one on load).
Devonte 22. juli kl. 18:05 
will this mod ever gain the ability to edit compatibility between pawns?
Nihilus 22. juli kl. 17:15 
Before crashlanding and using the character editor, is there any way when adding apparel to specify the material its made of and quality? I'd like to give my starting pawns unique outfits but the random quality and material makes it really tedious to do
Arky 22. juli kl. 10:40 
Equipping a pawn with an unique weapon, then clicking the weapon on character editor spams the log with a bug.

https://gist.github.com/HugsLibRecordKeeper/8ef5ed598507346534d69868575a4310
SleepingPigNeverSleep 21. juli kl. 19:15 
Can't change the race sometime after add NewRatkinPlus and OA]Ratkin Faction: Oberonia aurea, is it confilct?
https://gist.github.com/HugsLibRecordKeeper/d199ddbb26ccc651ee2d9281f5acf178
BigAl 21. juli kl. 19:04 
Didnt know altering a weapon changed them all forever, i was testing something few days ago and i just spent an confused hour removing mods to find why my charge lances were doing 100 damage with 150% AP. :derp:
Varthian 21. juli kl. 18:24 
Anyone else still struggles to get hot key to save through multiple sessions?
ISee 21. juli kl. 18:08 
Error when spawning unique weapons through editor
Lord Felix 21. juli kl. 17:24 
Hi, I tried changing the ammo type of a gun. but they do not apply do you know how to fix
KaneDraco 21. juli kl. 9:41 
Thank you for the reply. At least I know I'm not missing something simple lol
VOID  [ophavsmand] 21. juli kl. 9:38 
@KaneDraco - you're right there is a parameter for faction coupled to titles, but its currently not editable by the tool. maybe later
KaneDraco 21. juli kl. 9:21 
Been using this mod for several playthroughs now and absolutely love it. Is there a way to pick which faction you get a title from? I have Dead Man Switch installed and sometimes it gives me rank with the empire at game start instead of the DMS fleet faction.
VOID  [ophavsmand] 21. juli kl. 8:58 
mod updated

see changelog above
if steam doesn't update it automatically - force it by unsub, then resub to mod
mosseph 21. juli kl. 6:18 
Absolutely incredible mod, I’m speechless. Thank you!
TheNLK 21. juli kl. 2:13 
I wonder if you could create a cryofreezer mod that works this way.
Saving to a file, erase the pawn.
It would help with the cluttered pawn tab, as well as max colony pop and raid scaling.
Just a thought.
тетеря, блин 20. juli kl. 16:25 
Pawn generation error: Attempted to generate creepjoiner kindDef (DealMaker) when request didn't enable creepjoiners Too many tries (120), returning null. Generation request: kindDef=DealMaker, context=PlayerStarter, faction=PlayerColony, tile=-1,0, forceGenerateNewPawn=True, allowedDevelopmentalStages=Adult, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=20, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=, fixedBirthName=
...
https://gist.github.com/HugsLibRecordKeeper/18160fb869aa1daa1bfc5458e4197c32
тетеря, блин 20. juli kl. 15:49 
on generating random pawn:

Could not generate a pawn after 70 tries. Last error: Attempted to generate creepjoiner kindDef (CreepDrifter) when request didn't enable creepjoiners Ignoring scenario requirements.
...
https://gist.github.com/HugsLibRecordKeeper/26096d8d6211de76d798d90ee1b93cda
quid 20. juli kl. 14:23 
this mod weirdly causes problems with the unsc faction weapons; any idea why?
pawns are unable to shoot any firearm used in the unsc faction mod but vanilla/vanilla expanded guns are able to shoot
Cleric_McManus 20. juli kl. 12:44 
I know that you can edit weapon stats, but can you also edit the weapon's description? Just curious - I'd like to make a legendary weapon and give it some flavor text that sets it apart, if possible.
Lendrick 20. juli kl. 7:58 
Is there a quick way to mass-export all pawns in a colony to save slots, and then mass-import them in a new colony? I'm trying to rescue my pawns from a savegame that's running at 30tps.
Ellixit 19. juli kl. 16:25 
For some reason, all of my colonists with the 'Beautiful' or 'Pretty' traits were being treated as disfigured by all other colonists. I had to remove those traits, save the game, restart, then re-add them and it fixed it
Gaminnewf 19. juli kl. 12:56 
Not sure if it was mentioned or not, but any pawn that's loaded into a game (even before the 1st map starts), don't participate in wedding ceremonies. Started to notice this after the 1.6 update. Regular pawns from the game will participate with no problems. Maybe the Intimacy mod is conflicting with it or not?
boolign 19. juli kl. 9:33 
@Mojo202 Thank you !!!!! i will try
Mojo202 19. juli kl. 7:35 
@boolign this seems to be a harmony issue. If you find the apple silicon version of harmony it seems to have worked successfully for me. You will need too first remove harmony and then run the apple silicon version
Mojo202 19. juli kl. 6:37 
@boolign same issue here, running it on mac but nothing seems to be appearing
boolign 19. juli kl. 6:25 
i have removed all my mods except this one to test and see if its other mods or just this one, but this mod refuses to work no matter what i do, I am using a macbook pro M8. super sad.
楠枫 19. juli kl. 4:38 
I'm depressed to find it seems not to work on Mac
Crimson 19. juli kl. 0:53 
@gravy im having issues with that 2. I click the letter of the growth moment and the game kinda freezes. Not sure if its this mod causing it tho.
Mojo202 18. juli kl. 15:23 
not sure if there are conflicting mods as everything I have is updated to 1.6, but the edit sections is not showing on the buttons at bottom of screen or even appearing in mod settings?
gravy 18. juli kl. 13:42 
Is anyone else having issues getting the growth moment for children at age 13? It has to do with generating an Adulthood backstory. The growth moment menu won't show up, not allowing you to choose a trait and passions.
Azure 18. juli kl. 5:14 
The animal training stats seems to be bugged and the last of the roll cant be clicked
Lewibie 17. juli kl. 20:54 
only rim robots spawn for me when im adding a new character!. this mod works fine in the pre-game thing but as soon as i add someone mid save i cant but rim robots can spawn
rausmaus 17. juli kl. 14:36 
@ISee Alpha Memes adds an "exotic creature" gene along with the Forsaken xenotype that will restrict it to only your starting pawns and not generated in world.
绿帽风云 16. juli kl. 22:08 
Can I use the editor to remove the unwavering loyalty
velack14 16. juli kl. 16:53 
@ISee i think that is normal rimworld which when you make a xenotype it shows up in game unless created in game i suggest getting a mod like last of her kind to fix that
terrantula 16. juli kl. 8:24 
Ich hoffe Du findest mal wieder Zeit zum daddeln und hier ein Update rauszuhauen. Und danke für die Mühe. Bis dahin alles Gute.
ISee 16. juli kl. 7:46 
When I make a custom xenotype with the editor, that xenotype will spawn very often in the world, I don't want it to spawn, I just want it for my colonists omly like when I make xenogerm.