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Rapportera problem med översättningen
just so you know: there is a setting that disables access to it once the world has been started.
This particular mod is both a dealbreaker and a lifesaver.
I think that I can love you, at this point :P
https://gist.github.com/HugsLibRecordKeeper/8ef5ed598507346534d69868575a4310
https://gist.github.com/HugsLibRecordKeeper/d199ddbb26ccc651ee2d9281f5acf178
see changelog above
if steam doesn't update it automatically - force it by unsub, then resub to mod
Saving to a file, erase the pawn.
It would help with the cluttered pawn tab, as well as max colony pop and raid scaling.
Just a thought.
...
https://gist.github.com/HugsLibRecordKeeper/18160fb869aa1daa1bfc5458e4197c32
Could not generate a pawn after 70 tries. Last error: Attempted to generate creepjoiner kindDef (CreepDrifter) when request didn't enable creepjoiners Ignoring scenario requirements.
...
https://gist.github.com/HugsLibRecordKeeper/26096d8d6211de76d798d90ee1b93cda
pawns are unable to shoot any firearm used in the unsc faction mod but vanilla/vanilla expanded guns are able to shoot