Crusader Kings III

Crusader Kings III

Increased Zoom
20 Comments
PiGu  [author] 4 Mar @ 6:31am 
It still works yes
HolyCanoli 3 Mar @ 10:52am 
does it work with the most recent update? just checking cause game crashes and I want to know if its the mod by chance.
bukowa 2 Dec, 2024 @ 11:11pm 
I wonder how to make it beter with "obfusCKate"
Rykhath 19 Mar, 2024 @ 4:20pm 
So was a couple time offurance. Never has happened again. No clue what caused it.
PiGu  [author] 17 Mar, 2024 @ 7:26am 
Could be, I'll give it a look
Thanks for the report : )
Rykhath 17 Mar, 2024 @ 7:24am 
Yes, granted I have a few mods enabled, however it appeared when this mod was enabled. Removed the mod, movement went back to normal and my units were visible. I feel like its an interaction with one of my mods...
PiGu  [author] 17 Mar, 2024 @ 2:35am 
That's very weird, I'll have to take a look at it
Are you sure it's this mod? It only edits like two lines of code and they have nothing to do with army movement
Rykhath 16 Mar, 2024 @ 7:18pm 
So a bug/issue I've encountered with this mod is that my army movement paths go essentially off map and the army 3D unit dissapears. It goes to where its meant to go and takes proper amount of time...but army path taken is visually wrong and once you move an army it's no longer selectable on the map as the army disappears until arrival.
KsH 26 May, 2023 @ 10:25am 
I agree, the switch is too close now, would be great to fix it, as I love this mod.
PiGu  [author] 18 May, 2023 @ 8:15am 
I think that's hardcoded, and goes with the increased zoom, but I'll try to have a look at it
Facteur_Rhesus 18 May, 2023 @ 7:22am 
great mod, the only thing who is a bit anoying for me is that the distance where the game switch from holding filter to realm filter is reduce too.
PiGu  [author] 27 Nov, 2022 @ 3:36am 
Gli darò un'occhiata
alegdansk 27 Nov, 2022 @ 3:16am 
Ok capisco :)
Approfitto del fatto che parliamo la stessa lingua per buttarti lì alcune idee di mods che sarebbe carino eventualmente realizzare.
Dagli un'occhiata quando hai tempo. Magari c'è qualcosa che ti ispira ;)

1) REGGENTI (come in CK1 e CK2. Possibilmente reggenti "giocabili" o parzialmente giocabili)
2) LISTA EX CONSIGLIERI (in pratica la funzione "History" legata alle posizioni del consiglio)
3) LUOGO DI NASCITA (la semplice nota del luogo di nascita dei personaggi...darebbe flavor)
4) MEMORIES "PLUS" (aggiungere più dettagli tipo: ferite in battaglia, scomuniche ricevute...)
5) ANNIVERSARI (poter insirire date da celebrare come vittorie, nascite importanti, eccetera...)
6) LISTA SCOMUNICATI (semplice lista di tutti gli scomunicati. Specifica per religione cattolica)
7) VIAGGIO DELLA SPOSA (eventi legati al viaggio dalla sua corte a quella del promesso sposo)
Redin5ide 27 Nov, 2022 @ 2:43am 
Ottimo grazie Pietro!
PiGu  [author] 26 Nov, 2022 @ 10:53am 
Ho iniziato con Medieval Arts quindi ho abbastanza familiarità con più o meno ogni aspetto dei game files, ma al momento mi sto concentrando su grafica perchè ho appena imparato e mi diverte molto il processo.
alegdansk 26 Nov, 2022 @ 10:41am 
Grande Zooooom Pietro !! Grazie ;)
Ti occupi principalmente di grafica o sei interessato anche a mod più "classiche" (nel senso di legate a meccaniche ed utilities...)
PiGu  [author] 26 Nov, 2022 @ 7:24am 
No idea @QrizZ. It only changes like two lines in a defines file though so it should be(?)
QrizZ 26 Nov, 2022 @ 4:04am 
Ironman ?
Asena 26 Nov, 2022 @ 1:53am 
thank you !
TurtleShroom 25 Nov, 2022 @ 8:23am 
BASED!