Crusader Kings III

Crusader Kings III

More Legends
100 kommentarer
Akatosharine 19. maj kl. 13:07 
Lybraris, could I message you please? I need your help with something ^^' do you have a discord?
Lybraris  [ophavsmand] 29. apr. kl. 7:39 
Updated to 1.16. Played for a few hours and haven’t found any bugs so far. If you spot any issues, feel free to leave a comment!
Ventria 10. apr. kl. 18:14 
@Lybraris

Thanks for clearing that up, loving the mod and the additions I just wanted to make sure I hadn't unintentionally tanked my development. Thanks for your hard work!
Lybraris  [ophavsmand] 8. apr. kl. 7:13 
@Ventria You're right — once the owner of a completed legend kicks the bucket, the barony modifiers stop applying, even if the game doesn’t actually remove them. If the legend isn’t completed, the modifiers will stick around until you end it — and the owner dies. Hope that clears things up! :)
Ventria 7. apr. kl. 18:50 
Quick question, I'm assuming that legends will eventually die out like normal for this mod. Its just that I started with the wealth one and didn't read it properly and basically traded my wealth for development and wanted to make sure this wasn't permanent as I think everyone is living in mud huts now my development is so low
Lybraris  [ophavsmand] 12. mar. kl. 15:16 
updated to 1.15, no changes needed
Lybraris  [ophavsmand] 8. mar. kl. 10:22 
After starting a new game with only this mod enabled, I was able to open the legends tab without crashing. Looks like this mod isn’t the culprit. :(
Lybraris  [ophavsmand] 8. mar. kl. 10:16 
I'll take a look! Could you let me know if you're using any other mods at the same time? Thanks for taking the time to comment! :)
smirkyshadow 7. mar. kl. 11:15 
I think this is crashing my game, whenever I go into the legends tab it crashes :(
Lybraris  [ophavsmand] 13. feb. kl. 3:44 
@WinWolf, thank you for the localization! I've added it to the description. Apologies for the late reply!
WinWolf 8. feb. kl. 3:50 
Akatosharine 28. dec. 2024 kl. 14:40 
@Lybraris that's Ok, thanks for listening. Yours is still the best mod for Legends out there btw :3
Lybraris  [ophavsmand] 28. dec. 2024 kl. 12:30 
@Akatosarine, I don’t think that approach would work because any ruler can start a legend. For instance, what would happen if the starting ruler is a count, or if it's a king ends up as a count? Similarly, what if the current holder dies and their heir is a count? These scenarios create inconsistencies that I don’t have the spare time to address. Moreover, the intent behind the legend is to imitate holy legend vanilla behavior, where the focus is on influencing your realm as a whole rather than a single arbitrary section. Regardless, thank you for taking the time to propose something new—I appreciate your input! :)
Akatosharine 27. dec. 2024 kl. 14:06 
@Lybraris Well instead of making a random percentage of a realm into your culture, could you not tie it to Titles instead? so first tier, a duchy you choose becomes your culture, then Kingdom, then 2 Kingdoms maybe?
Lybraris  [ophavsmand] 27. dec. 2024 kl. 13:22 
@Akatosharine, what’s your suggestion?
Akatosharine 27. dec. 2024 kl. 4:03 
Lybaris, can I suggest a new reward for completing a cultural Legend?
Lybraris  [ophavsmand] 23. dec. 2024 kl. 11:57 
@owenza777 You might want to check the error log—it could provide some clues about which mod is causing the issue :).
owenza777 18. dec. 2024 kl. 19:51 
Not due to this mod, but every time I try to promote a legend from a seed, I get immediate CTD. Does anyone know a fix? I've looked around but nobody else seems to have this.
Lybraris  [ophavsmand] 4. dec. 2024 kl. 14:45 
Also keep in mind that the benefits and maluses only last as long as the legend’s owner is alive and controls the holdings/realm the legend encompasses.
Lybraris  [ophavsmand] 4. dec. 2024 kl. 14:43 
@Frenesires. I’ve updated the province benefits for Enriching Legends—give it a try! :)
Frenesires 1. dec. 2024 kl. 14:51 
Great mod! But I have a suggestion. Enriching Legend barony modifier is very rough on development, perhaps it could give a percentage reduction rather than flat? In my last game it long turn destroyed my realm's development
Lybraris  [ophavsmand] 27. nov. 2024 kl. 3:35 
@Lin Nacume, I’ve added localization for all currently supported languages. Though I have not used machine translation. Later on I will add localization for polish
Lin Nacume 25. nov. 2024 kl. 17:29 
@Lybraris
It's not about translation.
Your mod has localization files for English.
Due to the specifics of the game engine, everyone who plays the game in other languages ​​will see lines of code from your mod instead of normal text.
If there are no localization files for the language in which the game is running, the engine cannot pull text from other languages.
I understand that it is difficult to manually make localization files for several languages.
With the help of the program I mentioned, you can make a placeholder with English text for other languages ​​in a couple of clicks. This is better than lines of code.
The program can also do machine translation. Sometimes it translates really well. Sometimes not so much.
It would be great if the mod supported the languages ​​that the game supports by default. Even without translation.
Lybraris  [ophavsmand] 25. nov. 2024 kl. 13:00 
@Lin Nacume, which languages would you like to see the mod translated into? I’m not sure if there’s much demand for additional translations, but I’d love to hear your thoughts! :).
Lin Nacume 20. nov. 2024 kl. 18:51 
@Lybraris
Dear author, there is a program ModTranslationHelper on GitHub. With its help, you can automatically create localization files for your mod from your native language to other languages ​​supported by the game in a couple of clicks. Perhaps you will find this useful. The idea of ​​the mod is cool.
One Proud Brazilian 15. nov. 2024 kl. 14:10 
Thanks bro! Here are some steam points!
Lybraris  [ophavsmand] 14. nov. 2024 kl. 7:23 
I've added your translation to the description, @牛奶大魔王. Thanks for highlighting the issues, @One Proud Brazilian—I’ve uploaded a patch. The Enriching Legends, which previously had a different behavior, have now been rebalanced: as rarity increases, the flat bonus increases while the modifier decreases to prevent overpowering players.
One Proud Brazilian 13. nov. 2024 kl. 19:40 
There are some reports of sintax errors. Better to fix to avoid crashing :)

[00:21:44][E][jomini_trigger.cpp:413]: Expected "limit = {", but got "limit = ". file: common/scripted_triggers/more_legends_can_see_seeds_triggers.txt line: 36

Your mod is essential! Plz polish it a bit more for us nerds to be happy :)
augustus 13. nov. 2024 kl. 16:17 
Thank you :)
prusbartek 12. nov. 2024 kl. 13:37 
hell yeah!
One Proud Brazilian 11. nov. 2024 kl. 17:43 
The Prosperous Leader legend is giving 50% to 10% and 25% to 5% Domain tax mult, etc. The values are inverted. :)
牛奶大魔王 10. nov. 2024 kl. 8:48 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=2903983628
Lybraris  [ophavsmand] 4. nov. 2024 kl. 9:40 
Updated for version 1.14—no changes were necessary.
Lybraris  [ophavsmand] 3. nov. 2024 kl. 15:14 
@finallyciv I've updated the localization for the mod, so I won’t be able to use your files this time—sorry about that! If you’re still interested in working on it, feel free to check it out, and I’d be happy to add any updates you make.
Lybraris  [ophavsmand] 3. nov. 2024 kl. 15:13 
I'm really sorry for the delay in updating the mod. I underestimated the workload of balancing both work and studies. The mod has now been updated to version 1.13.x, and I don't expect too much work to release another update tomorrow. Thank you for your patience, and once again, I apologize for the wait.
Akatosharine 3. nov. 2024 kl. 15:11 
Thanks so much xxx ^W^
Akatosharine 28. okt. 2024 kl. 0:40 
So is the update coming before next year or no?
Hamacelos 24. okt. 2024 kl. 8:04 
be cool to get a legend that gives a really cool artifact weapon or something
Akatosharine 18. okt. 2024 kl. 12:51 
Any news on an update being put out?
Akatosharine 10. okt. 2024 kl. 1:51 
Me too :steamthumbsup:
Tyrannosaurus Rekts 10. okt. 2024 kl. 1:08 
Any update on the planned 1.13x update? Excited to play with this again!
finallyciv 5. okt. 2024 kl. 4:45 
Thank you for your mod! It would be really nice if you could also add some flavor to the final Legends texts.
Schmeeda 4. okt. 2024 kl. 11:46 
Check the update history... question answered!
Akatosharine 2. okt. 2024 kl. 3:11 
So, did you update it yet?
Lybraris  [ophavsmand] 27. sep. 2024 kl. 12:01 
Not for now, I will update the mod this weekend
luis3007 24. sep. 2024 kl. 17:05 
Is it compatible with 1.13x?
Akatosharine 18. sep. 2024 kl. 4:40 
Just an idea, but could you maybe give us options for replacing culture in the cultural legends by title rank?
Scrappy DOOOOOOOOOO 10. sep. 2024 kl. 21:11 
This should have just been in the base game, good work!
Akatosharine 11. aug. 2024 kl. 3:33 
Can you maybe add a patch for EK2? they've got rid of half of the effects of legends in that mod and it sucks...
Lybraris  [ophavsmand] 24. juli 2024 kl. 0:08 
@OldBrotha the mod does not include any regional legend. If you want to get a clue about the available legends you can look up the inspiration mod :).