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Thanks for clearing that up, loving the mod and the additions I just wanted to make sure I hadn't unintentionally tanked my development. Thanks for your hard work!
It's not about translation.
Your mod has localization files for English.
Due to the specifics of the game engine, everyone who plays the game in other languages will see lines of code from your mod instead of normal text.
If there are no localization files for the language in which the game is running, the engine cannot pull text from other languages.
I understand that it is difficult to manually make localization files for several languages.
With the help of the program I mentioned, you can make a placeholder with English text for other languages in a couple of clicks. This is better than lines of code.
The program can also do machine translation. Sometimes it translates really well. Sometimes not so much.
It would be great if the mod supported the languages that the game supports by default. Even without translation.
Dear author, there is a program ModTranslationHelper on GitHub. With its help, you can automatically create localization files for your mod from your native language to other languages supported by the game in a couple of clicks. Perhaps you will find this useful. The idea of the mod is cool.
[00:21:44][E][jomini_trigger.cpp:413]: Expected "limit = {", but got "limit = ". file: common/scripted_triggers/more_legends_can_see_seeds_triggers.txt line: 36
Your mod is essential! Plz polish it a bit more for us nerds to be happy :)
here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=2903983628