Crusader Kings III

Crusader Kings III

Rebalanced Distance Matters
25 kommentarer
I Am Full Truie  [ophavsmand] 19. juni kl. 13:58 
@fisto the robo game rule available for counties, in any case ;)
I Am Full Truie  [ophavsmand] 12. juni kl. 2:53 
@ENFP it's up ;)
ENFP 11. juni kl. 15:46 
Looking forward to the AI game rule!
郭某很手艺 9. juni kl. 6:01 
good
Drogan 8. juni kl. 6:39 
Awesome mod.
I Am Full Truie  [ophavsmand] 7. juni kl. 9:29 
@fisto the robo yes i'll implement a game rule for that
i'm working on other mods atm though
fisto the robo 6. juni kl. 16:04 
@I Am Full Truie: would it be possible to apply this to distant counties, depreciating control or popular opinion?
I Am Full Truie  [ophavsmand] 6. juni kl. 9:25 
@Captain SSmolleTT not yet, a game option will be added
Captain Smollett 6. juni kl. 8:56 
Does that apply to AIs?
I Am Full Truie  [ophavsmand] 6. juni kl. 4:01 
@RL - Alioshax interesting indeed ! i'll consider it, performance might take quite the hit though at it would require making distance calculations for every single county (especially when i'll have added the apply to AI game rule, but this is up to people to activate it or not)
thanks for the suggestion mate :)
RL - Alioshax 6. juni kl. 3:25 
Good mod. If i can suggest a small addition to prevent cheesing, a similar negative modifier could be added to control progress. It should be hard for a ruler to reach 100 control on a county located thousands of kilometers away from his capital. This way, there is no "escaping" the negative opinion by just ruling personnally holdings far away.
Maño 6. juni kl. 3:16 
Brilliant idea
pandaling 5. juni kl. 17:05 
an idea: for desure titles with the same culture maybe it should be a lower penalty. just because the capital is on the other side of the country if its part of the same country and culture I can't see why people would be mad
I Am Full Truie  [ophavsmand] 5. juni kl. 13:13 
actually i'll just put it into this one
I Am Full Truie  [ophavsmand] 5. juni kl. 13:12 
@Archon, archoff i'll actually #1 check this isnt in the game, but so undertuned (PDX...) that it is has no impact and #2 make it a mod. It just makes sense. thanks for the idea mate !
Defence of the patience 2 5. juni kl. 12:58 
Really interesting premise ? Would it be possible to do something similar with acceptance reasons for alliance+marriages. Really not a fan of how ck3 lets say, A count in england ally with a duke in the polish interior, and thats actually more beneficial than marrying a neighbouring count...
emerald10005 5. juni kl. 4:36 
Wow i didnt even read that sorry
I Am Full Truie  [ophavsmand] 5. juni kl. 4:32 
@emerald10005 I said I'd do it already ;)
emerald10005 5. juni kl. 4:26 
At least make it optional for the people like me who want to nerf AI empires
emerald10005 5. juni kl. 4:26 
Please make a game rule where this applies to AI
Darkwing Phoenix 5. juni kl. 4:08 
I like this mod's premise! Not TOO hard, but very slightly raises the difficulty a bit...
apollyon 5. juni kl. 3:13 
+1 for that apply to AI game rule. Something needs to keep the Blobzantine Empire in check
Koivuka 4. juni kl. 17:45 
Thank you!
I Am Full Truie  [ophavsmand] 4. juni kl. 13:58 
@Koivuka I can add a Game Rule in the future yes ;)
Koivuka 4. juni kl. 13:55 
Any chance you could make this apply to AI also?