Crusader Kings III

Crusader Kings III

34 ratings
Rebalanced Distance Matters
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
232.003 KB
4 Jun @ 4:34am
18 Jun @ 5:43pm
3 Change Notes ( view )

Subscribe to download
Rebalanced Distance Matters

In 1 collection by I Am Full Truie
Immersive Hard
52 items
Description
Introduction
This mod is part of a broader "Rebalanced" lightweight mods series. (A breakdown from the former "Rebalanced +" mod)

I essentially made each mechanism its own submod so that players could pick only the aspects they want to see modified/added.

Indeed, everyone has a different idea of what needs tweaking in the vanilla game and what does not.

"Why not make everything Game Rule ?" one might ask ; i felt like having those as separate mods would make it easier from a player's perspective, as most people don't even bother tweaking the game rules.

It's also a little easier maintenance-wise on my end, and - I feel - more readable for players. You'll know exactly what you're modifying from your subscriptions/playsets.

All these mods will include a Game Rule (IF APPLICABLE) which will give you 5 settings :
- Values set to 33% of default - way easier/lighter
- Values set to 66% of default - easier/lighter
- Default (intended setting to play the mod)
- Values set to 150% of default - harder/heavier
- Values set to 200% of default - way harder/heavier





County Opinion and Control Growth Game Rule (default: OFF)




Additional game rule to apply the mod to Players and AI or Only Players is available as well.



Mod content
This mod makes it so all your vassals and subvassals will have an increasing negative opinion modifier the further their capital barony is from yours, starting at ~100kms, going down 5 points every 100kms, then every 200kms, then every 500kms, then every 1000kms, capped out at -70 at ~3000kms+.

There is faint silver lining though, as vassals very close to you (<100kms) will receive a +5 Distance opinion modifiers towards you.

The idea is to replicate the natural ties that arise from simply being close or far away from authority, especially during medieval times.

This will, overall, nerf bigger kingdoms and empires and buff a tiny bit very small realms.

The game will refresh the modifier every year, making sure new vassals get the modifier and former vassals have it removed.









Compatibility
Pretty much everything.



Savegame compatibility
Yes, provided you wait for the next January 1 for the game to update.



Available Languages




MY MODS




Rebalancing / Lightweight Mods


[www.patreon.com]
25 Comments
I Am Full Truie  [author] 19 Jun @ 1:58pm 
@fisto the robo game rule available for counties, in any case ;)
I Am Full Truie  [author] 12 Jun @ 2:53am 
@ENFP it's up ;)
ENFP 11 Jun @ 3:46pm 
Looking forward to the AI game rule!
郭某很手艺 9 Jun @ 6:01am 
good
Drogan 8 Jun @ 6:39am 
Awesome mod.
I Am Full Truie  [author] 7 Jun @ 9:29am 
@fisto the robo yes i'll implement a game rule for that
i'm working on other mods atm though
fisto the robo 6 Jun @ 4:04pm 
@I Am Full Truie: would it be possible to apply this to distant counties, depreciating control or popular opinion?
I Am Full Truie  [author] 6 Jun @ 9:25am 
@Captain SSmolleTT not yet, a game option will be added
Captain Smollett 6 Jun @ 8:56am 
Does that apply to AIs?
I Am Full Truie  [author] 6 Jun @ 4:01am 
@RL - Alioshax interesting indeed ! i'll consider it, performance might take quite the hit though at it would require making distance calculations for every single county (especially when i'll have added the apply to AI game rule, but this is up to people to activate it or not)
thanks for the suggestion mate :)