Crusader Kings III

Crusader Kings III

Rebalanced Distance Matters
25 Comments
I Am Full Truie  [author] 19 Jun @ 1:58pm 
@fisto the robo game rule available for counties, in any case ;)
I Am Full Truie  [author] 12 Jun @ 2:53am 
@ENFP it's up ;)
ENFP 11 Jun @ 3:46pm 
Looking forward to the AI game rule!
郭某很手艺 9 Jun @ 6:01am 
good
Drogan 8 Jun @ 6:39am 
Awesome mod.
I Am Full Truie  [author] 7 Jun @ 9:29am 
@fisto the robo yes i'll implement a game rule for that
i'm working on other mods atm though
fisto the robo 6 Jun @ 4:04pm 
@I Am Full Truie: would it be possible to apply this to distant counties, depreciating control or popular opinion?
I Am Full Truie  [author] 6 Jun @ 9:25am 
@Captain SSmolleTT not yet, a game option will be added
Captain Smollett 6 Jun @ 8:56am 
Does that apply to AIs?
I Am Full Truie  [author] 6 Jun @ 4:01am 
@RL - Alioshax interesting indeed ! i'll consider it, performance might take quite the hit though at it would require making distance calculations for every single county (especially when i'll have added the apply to AI game rule, but this is up to people to activate it or not)
thanks for the suggestion mate :)
RL - Alioshax 6 Jun @ 3:25am 
Good mod. If i can suggest a small addition to prevent cheesing, a similar negative modifier could be added to control progress. It should be hard for a ruler to reach 100 control on a county located thousands of kilometers away from his capital. This way, there is no "escaping" the negative opinion by just ruling personnally holdings far away.
Maño 6 Jun @ 3:16am 
Brilliant idea
pandaling 5 Jun @ 5:05pm 
an idea: for desure titles with the same culture maybe it should be a lower penalty. just because the capital is on the other side of the country if its part of the same country and culture I can't see why people would be mad
I Am Full Truie  [author] 5 Jun @ 1:13pm 
actually i'll just put it into this one
I Am Full Truie  [author] 5 Jun @ 1:12pm 
@Archon, archoff i'll actually #1 check this isnt in the game, but so undertuned (PDX...) that it is has no impact and #2 make it a mod. It just makes sense. thanks for the idea mate !
Defence of the patience 2 5 Jun @ 12:58pm 
Really interesting premise ? Would it be possible to do something similar with acceptance reasons for alliance+marriages. Really not a fan of how ck3 lets say, A count in england ally with a duke in the polish interior, and thats actually more beneficial than marrying a neighbouring count...
emerald10005 5 Jun @ 4:36am 
Wow i didnt even read that sorry
I Am Full Truie  [author] 5 Jun @ 4:32am 
@emerald10005 I said I'd do it already ;)
emerald10005 5 Jun @ 4:26am 
At least make it optional for the people like me who want to nerf AI empires
emerald10005 5 Jun @ 4:26am 
Please make a game rule where this applies to AI
Darkwing Phoenix 5 Jun @ 4:08am 
I like this mod's premise! Not TOO hard, but very slightly raises the difficulty a bit...
apollyon 5 Jun @ 3:13am 
+1 for that apply to AI game rule. Something needs to keep the Blobzantine Empire in check
Koivuka 4 Jun @ 5:45pm 
Thank you!
I Am Full Truie  [author] 4 Jun @ 1:58pm 
@Koivuka I can add a Game Rule in the future yes ;)
Koivuka 4 Jun @ 1:55pm 
Any chance you could make this apply to AI also?