Crusader Kings III

Crusader Kings III

Rebalanced Distance Matters
27 則留言
I Am Full Truie  [作者] 14 小時以前 
@ck3user7748 hi ! if any of the mods is in gambo's supercompatch, put it before, else put it at the end preferably yes ! :)
ck3user7748 7 月 13 日 下午 10:49 
love the concepts you have broken down into bite-sized mods. Are these save game compatible? I'm guessing yes? If I'm using a modlist such as Gambo super compatch, I'm guessing I should put these at the end - is that correct, or does the order not even matter due to how you've implemented the mechanics?
I Am Full Truie  [作者] 6 月 19 日 下午 1:58 
@fisto the robo game rule available for counties, in any case ;)
I Am Full Truie  [作者] 6 月 12 日 上午 2:53 
@ENFP it's up ;)
ENFP 6 月 11 日 下午 3:46 
Looking forward to the AI game rule!
郭某很手艺 6 月 9 日 上午 6:01 
good
Drogan 6 月 8 日 上午 6:39 
Awesome mod.
I Am Full Truie  [作者] 6 月 7 日 上午 9:29 
@fisto the robo yes i'll implement a game rule for that
i'm working on other mods atm though
fisto the robo 6 月 6 日 下午 4:04 
@I Am Full Truie: would it be possible to apply this to distant counties, depreciating control or popular opinion?
I Am Full Truie  [作者] 6 月 6 日 上午 9:25 
@Captain SSmolleTT not yet, a game option will be added
Captain Smollett 6 月 6 日 上午 8:56 
Does that apply to AIs?
I Am Full Truie  [作者] 6 月 6 日 上午 4:01 
@RL - Alioshax interesting indeed ! i'll consider it, performance might take quite the hit though at it would require making distance calculations for every single county (especially when i'll have added the apply to AI game rule, but this is up to people to activate it or not)
thanks for the suggestion mate :)
RL - Alioshax 6 月 6 日 上午 3:25 
Good mod. If i can suggest a small addition to prevent cheesing, a similar negative modifier could be added to control progress. It should be hard for a ruler to reach 100 control on a county located thousands of kilometers away from his capital. This way, there is no "escaping" the negative opinion by just ruling personnally holdings far away.
Maño 6 月 6 日 上午 3:16 
Brilliant idea
pandaling 6 月 5 日 下午 5:05 
an idea: for desure titles with the same culture maybe it should be a lower penalty. just because the capital is on the other side of the country if its part of the same country and culture I can't see why people would be mad
I Am Full Truie  [作者] 6 月 5 日 下午 1:13 
actually i'll just put it into this one
I Am Full Truie  [作者] 6 月 5 日 下午 1:12 
@Archon, archoff i'll actually #1 check this isnt in the game, but so undertuned (PDX...) that it is has no impact and #2 make it a mod. It just makes sense. thanks for the idea mate !
Defence of the patience 2 6 月 5 日 下午 12:58 
Really interesting premise ? Would it be possible to do something similar with acceptance reasons for alliance+marriages. Really not a fan of how ck3 lets say, A count in england ally with a duke in the polish interior, and thats actually more beneficial than marrying a neighbouring count...
emerald10005 6 月 5 日 上午 4:36 
Wow i didnt even read that sorry
I Am Full Truie  [作者] 6 月 5 日 上午 4:32 
@emerald10005 I said I'd do it already ;)
emerald10005 6 月 5 日 上午 4:26 
At least make it optional for the people like me who want to nerf AI empires
emerald10005 6 月 5 日 上午 4:26 
Please make a game rule where this applies to AI
Darkwing Phoenix 6 月 5 日 上午 4:08 
I like this mod's premise! Not TOO hard, but very slightly raises the difficulty a bit...
apollyon 6 月 5 日 上午 3:13 
+1 for that apply to AI game rule. Something needs to keep the Blobzantine Empire in check
Koivuka 6 月 4 日 下午 5:45 
Thank you!
I Am Full Truie  [作者] 6 月 4 日 下午 1:58 
@Koivuka I can add a Game Rule in the future yes ;)
Koivuka 6 月 4 日 下午 1:55 
Any chance you could make this apply to AI also?