Crusader Kings III

Crusader Kings III

Life of an Adventurer
25 opmerkingen
Loken  [auteur] 10 uur geleden 
Yeah, there's several ways to go about this, but I think some transport contracts can be added. Will update the description.
Dakosaurus 15 jul om 9:28 
I believe a transport contract could be a reasonable one to implement if used with the Travelers mod by pharaox which removes teleportation. This would obviously require a separate submod though as it is only usable with that mod, but this is just a little suggestion should you ever think this is worth it.
[system] BEEMEE 15 jul om 7:42 
make a Russifier at least with the help of AI pls
Loken  [auteur] 15 jul om 7:37 
@殇帝, no, it doesn't affect achievements.
殇帝 15 jul om 3:58 
本mod会影响成就吗?
Loken  [auteur] 14 jul om 5:12 
No, that's from the base game
Bombe 14 jul om 4:34 
Just got an event that gave a pressed claim on the kingdom of georgia. Never seen it before and wondering if its a part of this mod?
Loken  [auteur] 13 jul om 13:19 
*non-english localizations
Loken  [auteur] 13 jul om 11:58 
All localizations have been made by the public, new contributions are very appreciated.

I could try making some baseline option with AI, but I wouldn't want it gimped and there are new mechanics for 0.1.5 which I'm currently implementing.
바실레오스13 13 jul om 4:44 
where is Korean localization?
Loken  [auteur] 12 jul om 5:22 
I see no reason why it shoudn't be. Just keep in mind that features work differently. Contracts in LOAA are contracts and are made to work both ways, so that you could always switch from adventurer to landed employer and vice versa. Since yesterday patch, it should also be easier to use in multiplayer.
Raiskyl 热恋中 11 jul om 22:57 
Having the same question too, would be great if both of em work well together! Thanks for the mod
yg233976 11 jul om 20:10 
Lord 8 jul om 11:27 
I knew someone would venture onto something like this!
Loken  [auteur] 7 jul om 18:07 
finallyciv, thanks, included in the description.

wiwerse, I plan to include more situations which require committing resources and making choices with regards to followers and troops as next steps. Supplies will be part of that, of course.
MAA maintenance itself is controlled by governments file, which would introduce compatibility issues.
finallyciv 7 jul om 6:14 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022
Thank you for creating the mod!
wiwerse 6 jul om 9:33 
Is there any chance you could add adventurers having to pay salaries and supplies for MaA, so you can't just sit on your ass and it's actually difficult? It's a real shame that's not basegame, but this mod looks really cool. Thanks for making and sharing it!
Loken  [auteur] 5 jul om 13:48 
Haven't tested it in MP, but pretty much every feature was made to work both ways.
Offered contracts and offered invasion sponsorship would need a couple of tweaks to have less restrictions for humans though. (Giving the choice of accepting the contract despite AI rejection score and giving freedom of when to start invasion, if not AI). Will look into it.
Noblesse 5 jul om 12:27 
do you happen to know if this works in multiplayer?
Loken  [auteur] 5 jul om 10:05 
Thanks, included in the description.
G-Unit 5 jul om 6:09 
Now these are some good bones
织田信长 4 jul om 21:59 
good idea!
Joskopolite 4 jul om 12:55 
Hello! I just made a French translation of your mod!

Here's the link:
https://cs2bus.com/sharedfiles/filedetails/?id=3516603080
Loken  [auteur] 2 jul om 2:44 
Hi! Thanks. Added to the description.
牛奶大魔王 2 jul om 1:59 
Greeting! i have translation it in CK3 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213