Crusader Kings III

Crusader Kings III

Life of an Adventurer
18 則留言
Loken  [作者] 12 小時以前 
*non-english localizations
Loken  [作者] 13 小時以前 
All localizations have been made by the public, new contributions are very appreciated.

I could try making some baseline option with AI, but I wouldn't want it gimped and there are new mechanics for 0.1.5 which I'm currently implementing.
바실레오스13 20 小時以前 
where is Korean localization?
Loken  [作者] 7 月 12 日 上午 5:22 
I see no reason why it shoudn't be. Just keep in mind that features work differently. Contracts in LOAA are contracts and are made to work both ways, so that you could always switch from adventurer to landed employer and vice versa. Since yesterday patch, it should also be easier to use in multiplayer.
Raiskyl 热恋中 7 月 11 日 下午 10:57 
Having the same question too, would be great if both of em work well together! Thanks for the mod
yg233976 7 月 11 日 下午 8:10 
Lord 7 月 8 日 上午 11:27 
I knew someone would venture onto something like this!
Loken  [作者] 7 月 7 日 下午 6:07 
finallyciv, thanks, included in the description.

wiwerse, I plan to include more situations which require committing resources and making choices with regards to followers and troops as next steps. Supplies will be part of that, of course.
MAA maintenance itself is controlled by governments file, which would introduce compatibility issues.
finallyciv 7 月 7 日 上午 6:14 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022
Thank you for creating the mod!
wiwerse 7 月 6 日 上午 9:33 
Is there any chance you could add adventurers having to pay salaries and supplies for MaA, so you can't just sit on your ass and it's actually difficult? It's a real shame that's not basegame, but this mod looks really cool. Thanks for making and sharing it!
Loken  [作者] 7 月 5 日 下午 1:48 
Haven't tested it in MP, but pretty much every feature was made to work both ways.
Offered contracts and offered invasion sponsorship would need a couple of tweaks to have less restrictions for humans though. (Giving the choice of accepting the contract despite AI rejection score and giving freedom of when to start invasion, if not AI). Will look into it.
Noblesse 7 月 5 日 下午 12:27 
do you happen to know if this works in multiplayer?
Loken  [作者] 7 月 5 日 上午 10:05 
Thanks, included in the description.
G-Unit 7 月 5 日 上午 6:09 
Now these are some good bones
织田信长 7 月 4 日 下午 9:59 
good idea!
Joskopolite 7 月 4 日 下午 12:55 
Hello! I just made a French translation of your mod!

Here's the link:
https://cs2bus.com/sharedfiles/filedetails/?id=3516603080
Loken  [作者] 7 月 2 日 上午 2:44 
Hi! Thanks. Added to the description.
牛奶大魔王 7 月 2 日 上午 1:59 
Greeting! i have translation it in CK3 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213