Portal 2

Portal 2

Aperture Science Goes Mad
25 Comments
Petutski 27 Jan, 2016 @ 1:54am 
Nicely done! Looks great and the timing is adequate if you logically conserve your actions! Thanks!
Mr Fraggle (UK) 1 Dec, 2012 @ 5:43am 
Apart from the two turrets I thought this was a great map.
Mr.Johno 22 Jun, 2012 @ 5:58am 
its pretty easy map, I like how you have to walk between the turrents
Full Time Big Boy 15 Jun, 2012 @ 9:57pm 
I skiiped the last room by jumping to the ledge. didn't have to kill turrets or press buttons or use portals. Your probably should fix that.
Pseudobread 15 Jun, 2012 @ 2:16pm 
Good map with cool elements, except that once the cube and/or sphere are gone, they're gone forever, requiring a restart.
1980 15 Jun, 2012 @ 6:48am 
also. be reminded that the round ball can slip away if you can not catch proper timing. otherwise, you should restart the game :p
Sebioff 15 Jun, 2012 @ 4:55am 
If you don't catch the cube in the first room you're irreversible stuck :/
Zeph 15 Jun, 2012 @ 1:06am 
Love your map!
If you want a challenge you should try mine: http://cs2bus.com/sharedfiles/filedetails/?id=76452518
Qtael  [author] 14 Jun, 2012 @ 2:59am 
I tested this map oftentimes, and I did not have such problems...
I will try to correct
StIg 14 Jun, 2012 @ 1:07am 
More problems with the sphere. It got trapped in the flipper panel and then disappeared. Since there is no respawn, I gave up. Should always be a respawn for spheres/cubes as they occasionally go missing....
BlackSheepOne 12 Jun, 2012 @ 9:34pm 
Good map. There is a small design flaw in the second chamber. The first time I went through, the ball fell into the fizzler and was destroyed. Since there was no respawn, it required that I restart the level. Other then that, nice job.
TBJ 12 Jun, 2012 @ 12:04pm 
Fun but I didnt realise the elevator behind the turrets was there nor that it would come up
Uglee 12 Jun, 2012 @ 8:40am 
I mean now I found the elevator between the robots but before that I simply jumped off the ledge and into the exit part.
Uglee 12 Jun, 2012 @ 8:37am 
I could jump to the end of the level. I don't think I am supposed to do that.
Xoffy 12 Jun, 2012 @ 3:15am 
This... is... MADNESS... great job at making this mad... :D
japetersen 10 Jun, 2012 @ 8:32am 
The turrets were disconcerting only because it was do or die...otherwise pretty straight forward.
SnakeMittens 9 Jun, 2012 @ 9:16am 
This chamber was pretty good, but I only found the lift between the turrets by accident. Stairs would be better. Well, could you test my chamber and give me some feedback? Here's the link: http://cs2bus.com/sharedfiles/filedetails/?id=72786181
Rohaq 9 Jun, 2012 @ 5:36am 
Not bad, needs more visual cues around though; the turrets were easy to take out, but I spent ages looking for a way to get up to the button... before I realised there was a lift. Maybe some stairs rising would have been better once the turrets were taken out?
GubernatorialErmine 8 Jun, 2012 @ 8:29pm 
Very good! Had a hard time with the turrets. Good job with that challenge! There were a lot of blue lines, but I know you can't control that and I don't think that you can pretty much figure out the chamber without them. I actually kind of thought they added to the chamber! In my opinion, this chamber is good as it is and I for one would like to play any other chambers you might build.

If you get the chance, this is the first chamber I built and I'd like to know how I can make it better. Here's the link if you're interested!

http://cs2bus.com/sharedfiles/filedetails/?id=75742207
carol 8 Jun, 2012 @ 7:19pm 
Really liked the middle section with the timers to get the ball down - had me stumped for a while. Nice map. Well done. Only one teansy ciriticism and that is the number of blue dotted lines gets confusing (especially at the end where the walls are plastered with them). I know it is difficult to avoid when you want to make large targets but sometimes a clearly marked smaller target is easier to find.

Its really hard to get noticed these days - I have made a couple of maps which I hope you can find the time to have a look at and leave me some feedback. See:

"Labyrintine Treasure Hunt" at http://cs2bus.com/sharedfiles/filedetails/?id=72523373 (long multiroom series of varied tasks and a final sting in the tail)

and

"Flying About" at http://cs2bus.com/sharedfiles/filedetails/?id=68641863 (two short puzzles characterised with being off the ground most of the time).
sickle 8 Jun, 2012 @ 7:01pm 
Cheers, pretty straighforward, but fun anyways :)
TP16 8 Jun, 2012 @ 5:11pm 
Very funny!
UNIUJI 8 Jun, 2012 @ 4:10pm 
nice
Kit Lotor 8 Jun, 2012 @ 3:24pm 
Pretty good. I wouldn't say the title's perfect, but it did provide a challenge.
Manu Do 8 Jun, 2012 @ 3:04pm 
Not bad.