XCOM 2
[WOTC] Rocket Launchers 2.0
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Uppdatering: 29 aug, 2024 @ 14:37

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Uppdatering: 28 aug, 2024 @ 8:38

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Uppdatering: 2 nov, 2023 @ 20:54

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Uppdatering: 6 okt, 2023 @ 1:47

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Uppdatering: 20 mar, 2023 @ 23:24

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Uppdatering: 9 feb, 2023 @ 1:42

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Uppdatering: 8 feb, 2023 @ 21:46

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Uppdatering: 4 feb, 2023 @ 23:20

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Uppdatering: 7 jan, 2023 @ 17:34

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Uppdatering: 18 aug, 2022 @ 13:40

Replaced Shredded status icon with a better one by Rusty Dios.