XCOM 2
[WOTC] Rocket Launchers 2.0
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Mis à jour le : 29 aout 2024 à 14h37

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Mis à jour le : 28 aout 2024 à 8h38

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Mis à jour le : 2 nov. 2023 à 20h54

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Mis à jour le : 6 oct. 2023 à 1h47

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Mis à jour le : 20 mars 2023 à 23h24

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Mis à jour le : 9 févr. 2023 à 1h42

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Mis à jour le : 8 févr. 2023 à 21h46

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Mis à jour le : 4 févr. 2023 à 23h20

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Mis à jour le : 7 janv. 2023 à 17h34

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Mis à jour le : 18 aout 2022 à 13h40

Replaced Shredded status icon with a better one by Rusty Dios.