XCOM 2
[WOTC] Rocket Launchers 2.0
Visualizzazione di 1-10 elementi su 66
< 1  2  3  4  5  6  7 >
Aggiornamento: 29 ago 2024, 14:37

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Aggiornamento: 28 ago 2024, 8:38

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Aggiornamento: 2 nov 2023, 20:54

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Aggiornamento: 6 ott 2023, 1:47

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Aggiornamento: 20 mar 2023, 23:24

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Aggiornamento: 9 feb 2023, 1:42

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Aggiornamento: 8 feb 2023, 21:46

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Aggiornamento: 4 feb 2023, 23:20

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Aggiornamento: 7 gen 2023, 17:34

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Aggiornamento: 18 ago 2022, 13:40

Replaced Shredded status icon with a better one by Rusty Dios.