XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Ergebnisse 41–50 von 92
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Update: 9. Feb. 2021 um 23:26

Icons for visual weapon attachments for Incinerators are now added by Template Master instead of the Weapon Skin Replacer.

Update: 3. Jan. 2021 um 6:28

Update: 18. Dez. 2020 um 11:46

Added a couple more spark classes to compatibility list.

Update: 11. Dez. 2020 um 23:10

Aim bonus from KSM / HSM should no longer appear in Armory UI.

Update: 7. Dez. 2020 um 19:41

Fixed a bug where Autogun Overwatch could be used under the effects of Overdrive even without any action points.

Update: 5. Dez. 2020 um 21:07

Fixed a bug where Shield Wall would not cost any actions when under the effects of Overdrive.

Update: 1. Dez. 2020 um 7:44

Mods can now use XComSparkArsenal.ini to specify soldier classes that can equip some of the spark-only equipment added by SPARK Arsenal using the SparkLikeSoldierClasses array, for example:


[WOTCMoreSparkWeapons.X2DownloadableContentInfo_WOTCMoreSparkWeapons]
+SparkLikeSoldierClasses = "Ranger"

Update: 29. Nov. 2020 um 13:31

Fixed a bug with Autogun shots not visualizing correctly.

Update: 14. Nov. 2020 um 17:41

Fixed a bug that caused duplicate Heavy Weapon abilities to appear on soldiers carrying heavy weapons in the regular slot.
Fixed a bug that caused incorrect visualization for Heavy Weapons transferred by Aid Protocol.

Update: 8. Nov. 2020 um 13:19

Minor compatibility patch for the upcoming laser and coil heavy weapon cannons.