XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Uppdatering: 9 feb, 2021 @ 23:26

Icons for visual weapon attachments for Incinerators are now added by Template Master instead of the Weapon Skin Replacer.

Uppdatering: 3 jan, 2021 @ 6:28

Uppdatering: 18 dec, 2020 @ 11:46

Added a couple more spark classes to compatibility list.

Uppdatering: 11 dec, 2020 @ 23:10

Aim bonus from KSM / HSM should no longer appear in Armory UI.

Uppdatering: 7 dec, 2020 @ 19:41

Fixed a bug where Autogun Overwatch could be used under the effects of Overdrive even without any action points.

Uppdatering: 5 dec, 2020 @ 21:07

Fixed a bug where Shield Wall would not cost any actions when under the effects of Overdrive.

Uppdatering: 1 dec, 2020 @ 7:44

Mods can now use XComSparkArsenal.ini to specify soldier classes that can equip some of the spark-only equipment added by SPARK Arsenal using the SparkLikeSoldierClasses array, for example:


[WOTCMoreSparkWeapons.X2DownloadableContentInfo_WOTCMoreSparkWeapons]
+SparkLikeSoldierClasses = "Ranger"

Uppdatering: 29 nov, 2020 @ 13:31

Fixed a bug with Autogun shots not visualizing correctly.

Uppdatering: 14 nov, 2020 @ 17:41

Fixed a bug that caused duplicate Heavy Weapon abilities to appear on soldiers carrying heavy weapons in the regular slot.
Fixed a bug that caused incorrect visualization for Heavy Weapons transferred by Aid Protocol.

Uppdatering: 8 nov, 2020 @ 13:19

Minor compatibility patch for the upcoming laser and coil heavy weapon cannons.