Crusader Kings III

Crusader Kings III

Love Marriage Family
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Opdatering: 29. okt. 2024 kl. 6:10

  • Removed a debug notification that was accidentally left in the script.
  • Fixed a broken scope reference.
  • Maidens will now tend to have larger bosums, because why not?

ANSF3 Updates:
  • Fixed one of the broken age range forecasts for a created spouse.
  • Condensed the 'Create Family' and 'Create Random Family' character interactions into a single interaction. It allows you to select either Custom or Random in the interface, and provides more tooltip information on what's going to happen (particularly with the random version).
  • The 'Create Family' interaction now provides a lot more tooltips on why it isn't available, when it isn't.
  • Fixed random generated family members not being added into the appropriate court.
  • Using the custom option in 'Create Family' now allows you to also create a spouse.
  • Added a new 'Create Spouse' character interaction which, like 'Create Family' allows you either a Custom or Random option. This can also be used on your own character, if you wish, and is governed by the same game rule as 'Create Family'.
  • Both 'Create Family' and 'Create Spouse' no longer subject to diplomatic range limitations.

Opdatering: 27. okt. 2024 kl. 4:53

  • The AI now uses the character interaction interface when inviting a player's family members, so the player can evaluate the match before accepting or refusing the invitation. They will now also invite the player themselves, if the player happens to not be married.
  • Re-wrote the code involved with the AI marriage decision (used to prompt the AI to get married if they've waited too long). They now cast their net further, tend to pick better prospects, and will also now approach the family members of other rulers.
  • Fixed up a number of places in the old code which still only checked if characters were landed, meaning landless administrative characters and adventurers were causing edge case issues.
  • Scaled back the upper limit of height for maidens.

Opdatering: 23. okt. 2024 kl. 4:34

Whoops! Removed a testing adjustment accidentally left in the scripts.

Opdatering: 23. okt. 2024 kl. 3:55

  • Updated for the 1.13.2 patch.
  • The AI will now occasionally propose introductions to a player's family courtiers.
  • Courtiers who are close family members of the liege, but not their primary heir, will now be far more likely of having at least one child.
  • Added game rule for introductions, to either turn the system off or to expand the range of introductions to full diplomatic range (as with regular marriage proposals). The only awkwardness that might result is very long journeys to an introduction could result in minor conflicts with mods such as Travel the Distance (the required flag set might well time out before the marriage is decided) and might even result in the introduction variables themselves timing out (if it somehow takes more than a year to arrive).
  • If a target is within diplomatic range but is too far away for an introduction (assuming you're using the regular distance and haven't changed the game rule as above), that will be shown as a separate tooltip from "there's nobody in your court they're interested in". The interest level and the distance are now evaluated separately.
Updates for ANSF3:
  • Updated ANSF3 game rules so they work with Gamerule Gadget.
  • Separated the ANSF3 game rule into one for the 'Reflect on Your Family' decision and one for the 'Create Family' and 'Create Random Family' character interactions, so it's easier to understand. You can turn either off, or remove the once-per-house and first game year restrictions (at your own risk).

Opdatering: 10. okt. 2024 kl. 3:06

  • Updated for the 1.13.1.2 patch.

Opdatering: 8. okt. 2024 kl. 16:25

  • Updated for the 1.13.1.1 patch.

Opdatering: 3. okt. 2024 kl. 4:27

  • Updated for the 1.13.0.4 patch.
  • Created maidens will now always have at least a fair complexion and will have greater height variation.
ANSF3 updates:
  • Added the restriction on being unable to join a parent's dynasty if you have a noble family title to the option in the event where you connected that parent to another dynasty.
  • Added lower range to age when creating a half-sibling's other parent, so they can't become children themselves in some extreme cases.
  • Made some edits to better recognize players who already have the bastard, legitimized bastard, or bastard founder trait. Parents will no longer be married, full siblings will properly get the proper trait and dynasty, and so forth.

Opdatering: 28. sep. 2024 kl. 23:17

ANSF3 update:

  • Characters in an administrative government who have a noble family title must become bastard founders if they try to join another dynasty where a noble family title already exists. They also will not be able to take the options where they join the dynasty of their created mother or father.
  • Fixed the tooltip for a spouse's expected age range when creating their mother and father.

Opdatering: 26. sep. 2024 kl. 21:50

  • Fixed the elope success event so non-landed adventurers don't end up receiving the follow up event intended for a courtier's liege.

Opdatering: 26. sep. 2024 kl. 6:14

  • Updated the mod to the new DLC and latest patch.
  • Added localization files for other languages - they're in English, but that at least means if you load the mod using another language you'll get something other than the loc keys. If you're using a translation sub-mod, make sure you place it in a lower loading order than this one.