Garry's Mod

Garry's Mod

Doors
41-50 van 58 items weergegeven
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Update: 24 feb 2020 om 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Update: 24 okt 2019 om 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Update: 23 okt 2019 om 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Update: 2 mei 2017 om 15:28

Various dev features[github.com]

Update: 4 sep 2016 om 22:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Update: 28 aug 2016 om 14:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Update: 18 jul 2016 om 15:31

Re-add stuck detection[github.com]

Update: 17 jul 2016 om 16:49

Fix multiplayer issues with portals[github.com]

Update: 17 jul 2016 om 16:26

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

Update: 17 jul 2016 om 13:55

Remove debug print[github.com]