Garry's Mod

Garry's Mod

Doors
目前顯示第 41-50 項,共 58 項
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更新:2020 年 2 月 24 日 @ 上午 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

更新:2019 年 10 月 24 日 @ 下午 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

更新:2019 年 10 月 23 日 @ 下午 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

更新:2017 年 5 月 2 日 @ 下午 3:28

Various dev features[github.com]

更新:2016 年 9 月 4 日 @ 下午 10:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

更新:2016 年 8 月 28 日 @ 下午 2:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

更新:2016 年 7 月 18 日 @ 下午 3:31

Re-add stuck detection[github.com]

更新:2016 年 7 月 17 日 @ 下午 4:49

Fix multiplayer issues with portals[github.com]

更新:2016 年 7 月 17 日 @ 下午 4:26

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

更新:2016 年 7 月 17 日 @ 下午 1:55

Remove debug print[github.com]