Garry's Mod

Garry's Mod

Doors
Näytetään 41–50 / 58
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Päivitys: 24.2.2020 klo 2.22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Päivitys: 24.10.2019 klo 12.44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Päivitys: 23.10.2019 klo 12.23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Päivitys: 2.5.2017 klo 15.28

Various dev features[github.com]

Päivitys: 4.9.2016 klo 22.21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Päivitys: 28.8.2016 klo 14.20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Päivitys: 18.7.2016 klo 15.31

Re-add stuck detection[github.com]

Päivitys: 17.7.2016 klo 16.49

Fix multiplayer issues with portals[github.com]

Päivitys: 17.7.2016 klo 16.26

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

Päivitys: 17.7.2016 klo 13.55

Remove debug print[github.com]