Garry's Mod

Garry's Mod

Doors
58 sonuçtan 41 ile 50 arası gösteriliyor
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Güncelleme: 24 Şub 2020 @ 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Güncelleme: 24 Eki 2019 @ 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Güncelleme: 23 Eki 2019 @ 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Güncelleme: 2 May 2017 @ 15:28

Various dev features[github.com]

Güncelleme: 4 Eyl 2016 @ 22:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Güncelleme: 28 Ağu 2016 @ 14:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Güncelleme: 18 Tem 2016 @ 15:31

Re-add stuck detection[github.com]

Güncelleme: 17 Tem 2016 @ 16:49

Fix multiplayer issues with portals[github.com]

Güncelleme: 17 Tem 2016 @ 16:26

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

Güncelleme: 17 Tem 2016 @ 13:55

Remove debug print[github.com]