Garry's Mod
Doors
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更新: 2020年2月24日 @ 2時22分

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

更新: 2019年10月24日 @ 12時44分

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

更新: 2019年10月23日 @ 12時23分

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

更新: 2017年5月2日 @ 15時28分

Various dev features[github.com]

更新: 2016年9月4日 @ 22時21分

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

更新: 2016年8月28日 @ 14時20分

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

更新: 2016年7月18日 @ 15時31分

Re-add stuck detection[github.com]

更新: 2016年7月17日 @ 16時49分

Fix multiplayer issues with portals[github.com]

更新: 2016年7月17日 @ 16時26分

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

更新: 2016年7月17日 @ 13時55分

Remove debug print[github.com]