Starbound
Food Stack
Affichage des entrées 1-10 sur 11
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Mis à jour le : 3 déc. 2017 à 23h54

1.7
More mod support

Mis à jour le : 13 juil. 2017 à 11h57

1.6
- Places food into the same slots that it occupied. Ascending order.
- Better message in old Food stacker machine

Mis à jour le : 10 juil. 2017 à 15h31

1.5
Hotfix, resolves issues.

Mis à jour le : 10 juil. 2017 à 13h56

1.4
- Patched more food from other mods
- Food will no longer restack with the shortest time left. It will now use the average time. (10 + 1 = 5,5 instead of 1)
- The Food stacker machine is disabled and will eventually be removed.
- Interface button to trigger (re)stacking will appear on fridge containers

Mis à jour le : 28 aout 2016 à 9h30

Version rolled back to 1.3

Mis à jour le : 28 aout 2016 à 9h14

1.4
New interface inside of fridges. At this time it does does not appear on container mods that change ui config.

Mis à jour le : 28 aout 2016 à 9h11

Mis à jour le : 27 juil. 2016 à 11h05

1.3½
Forgot to add includes for mods in .metadata. Still worked but bad practice.

Mis à jour le : 27 juil. 2016 à 10h44

1.3
Full Avali & Frackin' Universe support
Food Stacker machine is no longer scannable. This is to prevent errors when you uninstall the mod and open the 3d printer.

If you have already scanned the machine and want or have uninstalled the the mod. There's 3 ways to resolve the issue.
- Use a hex editor on your .player file. Search for "scannedObjects" and then for "foodstacker" (make sure it's below scannedObjects). Replace foodstacker with a vanilla object with the same length.
- Admin command /clearscannedobjects to remove all scanned objects. Not joking, it will remove all of them.
- Wait for a future Starbound update that makes the game ignore objects in the 3d printer that no longer exist.

Mis à jour le : 25 juil. 2016 à 0h40

All food that's been stacked with the Food Stacker machine will have a max stack 1000 parameter set to it.