Starbound

Starbound

Food Stack
Ergebnisse 1–10 von 11
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Update: 3. Dez. 2017 um 23:54

1.7
More mod support

Update: 13. Juli 2017 um 11:57

1.6
- Places food into the same slots that it occupied. Ascending order.
- Better message in old Food stacker machine

Update: 10. Juli 2017 um 15:31

1.5
Hotfix, resolves issues.

Update: 10. Juli 2017 um 13:56

1.4
- Patched more food from other mods
- Food will no longer restack with the shortest time left. It will now use the average time. (10 + 1 = 5,5 instead of 1)
- The Food stacker machine is disabled and will eventually be removed.
- Interface button to trigger (re)stacking will appear on fridge containers

Update: 28. Aug. 2016 um 9:30

Version rolled back to 1.3

Update: 28. Aug. 2016 um 9:14

1.4
New interface inside of fridges. At this time it does does not appear on container mods that change ui config.

Update: 28. Aug. 2016 um 9:11

Update: 27. Juli 2016 um 11:05

1.3½
Forgot to add includes for mods in .metadata. Still worked but bad practice.

Update: 27. Juli 2016 um 10:44

1.3
Full Avali & Frackin' Universe support
Food Stacker machine is no longer scannable. This is to prevent errors when you uninstall the mod and open the 3d printer.

If you have already scanned the machine and want or have uninstalled the the mod. There's 3 ways to resolve the issue.
- Use a hex editor on your .player file. Search for "scannedObjects" and then for "foodstacker" (make sure it's below scannedObjects). Replace foodstacker with a vanilla object with the same length.
- Admin command /clearscannedobjects to remove all scanned objects. Not joking, it will remove all of them.
- Wait for a future Starbound update that makes the game ignore objects in the 3d printer that no longer exist.

Update: 25. Juli 2016 um 0:40

All food that's been stacked with the Food Stacker machine will have a max stack 1000 parameter set to it.